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  1. Thank you very much!!! About the serious problems, I'm a newbie when it comes to shaders and webgl but slowly I hope I'll get the hang of them. I didn't setup properly the project with width, height and margins because I was focused on just getting the normal map to work. Anyway thank you again for your time and advice. 🙂
  2. Hello, I would really like to use normal maps in pixi.js but I don't know how. I've came across a good example with THREE.js and using webgl shaders - clickOnDemo (sometimes it's necessary to click once on the image to work). So I really wanted to replicate it but using pixi, I gave it a shot aand black screen - myDemo . I don't get errors and I'm not sure what I'm doing wrong. Could the problem be in the way I'm creating the mesh? I've checked other example from pixi's page in which shader with heightmap is used on a mesh and works perfectly fine - pixiExample. I'll be very grateful if I get this normal map thing working.