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  1. Finally found it. It's on the 'drag' setting of your sprite, you need to set "damping" to true and lower the velocity you'r applying. Explained here.
  2. bump. Spent hours trying to solve that. Can't find a solution.
  3. Hi, I've been trying to throw a ball in a fixed direction in phaser. GameObject.setVelocity(velocityX, velocityY); But, for instance, if Y is bigger than X the ball is not going to launch straight, and it'll finish its path vertically. (see gif for example). Is there a trick to do I'm missing ? Thanks.