• Content Count

  • Joined

  • Last visited

  1. Hey guys, made a multiplayer game for my band's album release where you can explore The Sadlands world and hear tunes with a group. This is the first game I have ever made so would love to hear your thoughts! ❤️
  2. Okay and then would I need to use that scale number when positioning sprites?
  3. Hey guys, I'm brand new to PixiJS and have an issue that i can't seem to figure out. I'm working on a real time multiplayer game where there is a larger map ~3200 x 3200 and players are free to roam. However I want each players "camera" to only show a certain number of pixels so that someone with a large screen wont have an advantage over someone with a small screen. All the game simulation is handled on the server side. I know how to setup an on resize handler I'm just struggling with which values to update. I was able to fudge this with plain javascript like so: (I only every want to show 640x 360 pixels) const setCanvasSize = () => { console.log('Resizing canvas'); CANVAS_WIDTH = window.innerWidth; CANVAS_HEIGHT = window.innerHeight; const ratio = 16 / 9; if (CANVAS_HEIGHT < CANVAS_WIDTH / ratio) { CANVAS_WIDTH = CANVAS_HEIGHT * ratio; } else { CANVAS_HEIGHT = CANVAS_WIDTH / ratio; } canvas.width = 640; canvas.height = 360; = `${CANVAS_WIDTH}px`; = `${CANVAS_HEIGHT}px`; }; And now I need to replicate a similar behavior but am having some trouble. Desired effect is like so: this is a screen from my hacky version..