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chilldill

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  1. Hey guys, made a multiplayer game for my band's album release where you can explore The Sadlands world and hear tunes with a group. This is the first game I have ever made so would love to hear your thoughts! ❤️ https://thesadlands.com
  2. Okay and then would I need to use that scale number when positioning sprites?
  3. Hey guys, I'm brand new to PixiJS and have an issue that i can't seem to figure out. I'm working on a real time multiplayer game where there is a larger map ~3200 x 3200 and players are free to roam. However I want each players "camera" to only show a certain number of pixels so that someone with a large screen wont have an advantage over someone with a small screen. All the game simulation is handled on the server side. I know how to setup an on resize handler I'm just struggling with which values to update. I was able to fudge this with plain javascript like so: (I only every want to show 64
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