Karnage

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About Karnage

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    AndyWigz

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  1. @enpu Ahhh, got it, thank you! :facepalm: Thought it was me lol
  2. @enpu Where would I find these settings (sorry if I am being blind ), can't seem to see them, here is what I have:-
  3. Hi @enpu, Firstly, thanks for all your hard work (especially over the holidays), rapidly adding features and plugins to Panda 2, it's shaping up to be an awesome game dev tool! I just noticed a small issue with the latest editor build (1.2.1). Simply that Intellisense (autocomplete) is not happening for me. I am currently using the Windows build on Win 10. Is there a config setting I am missing or is it a bug?
  4. Karnage

    Merry Christmas

    Merry Christmas too you to @enpu - Just purchased it I was going wait for the iOS player to be available (any news when it will be up on the app store), however with the tiled plugin released, I have all I need for now to get started!
  5. Its out and I took the plunge you can find it here: http://discoverphaser.com/ Note to Thomas: 2 of the suggested game examples are missing from the Premium pack (Match 3 & Infinite runner), however, Space shooter is all present and correct! Excellent format to follow too
  6. Hi Rich, Ahhh now that makes sense Its still included in the master branch on github https://github.com/photonstorm/phaser/tree/master/examples/games
  7. Hi Guys, Excellent work on releasing Phaser 2.0 - I thought it would be time to move over from Construct 2 and try my hand at coding (i'm a newb so please be gentle) I have loaded up the golf demo that comes with 2.0 and have not been able to get it to load correctly. Here is the error that I am seeing in Chrome's JavaScript console:- Uncaught TypeError: Cannot read property 'bounce' of null golf.js:45 creategolf.js:45 Phaser.StateManager.loadCompletephaser.js:13673 Phaser.SignalBinding.executephaser.js:14353 Phaser.Signal.dispatchphaser.js:14226 dispatchphaser.js:13993 Phaser.Loader.nextFilephaser.js:41327 Phaser.Loader.jsonLoadCompletephaser.js:41185 _xhr.onloadphaser.js:40888 Here is how I included the golf.js in my html doc:- <!doctype html><html> <head> <meta charset="UTF-8" /> <title>hello phaser!</title> <script src="phaser.js"></script> <script src="golf.js"></script> </head> <body> <div id="phaser-example"> </div> </body></html>Here is my file structure:- Here is the result in Chrome (its also the same in FireFox):- Maybe I have made a "Newb" mistake but any pointers in the right direction would be gratefully received ! Many thanks in advance.
  8. Hi Chris, Here are a few useful tools and resources to add to your list ;- http://www.gimp.org/ a full suite of advanced tools for creating images including support for psd (photoshop) formats. There are also some other smaller free graphics tools available, such as Pickle http://www.pickleeditor.com and PyxelEdit http://pyxeledit.com/, all of which are worth checking out. For 2d bone animation, a very good alternative to Spriter is Spine http://esotericsoftware.com/ I have found this very well documented and is a joy to use. If you need sprites for prototyping - you can't go wrong with Spriters Resource http://spriters-resource.com
  9. Nice, I knew there was a plugin for FireFox - didn't know there was a feature in chrome. @EmployeeNumber8 - What bugs did you see, are they crippling or can we work around them for now?