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Thrump

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  1. The 1st time we render certain sprites with large textures, there's a noticeable slowdown/spike in the framerate in texImage2D (from BaseImageResource.upload). Is there a preferred way to preload these to prevent this? I can give more info if required. Thank you.
  2. Thanks Exca. 2048x2048 sounds like a good target and something I think we can hit. Thanks for MAX_TEXTURE_SIZE tip, I think I'll add that to the logs.
  3. I'm using pixi and spine in my game, and I'd like to target chromebooks as my minimum target. Does anyone have any advice on my maximum texture size I should be aiming for? Thanks
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