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  1. Ebbe

    Multiple shaders

    Hi, I'm experimenting with shaders, and find it quite fun. But I'm running into a problem. I don't want the same shader for everything. Currently I'm initialising the video with a custom compositor. This works fine, but is using the same shader for everything. Is there a way to use one compositor/shader for some of the 'Renderable's but not others? Or is the solution to somehow tell the shader which 'mode' it's in? I'm testing to have my 2d map lit up by different lights, but that should not have an effect on the HUD..
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