Nincompop

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About Nincompop

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    http://Nincompop.com
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    @Ryan_Lore

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  1. Looks cool! I might give it a try, but downloading games is a pain.
  2. Abominaball is a casual, cross-platform snowball shooter developed with Game Maker: Studio. Direct link: http://nincompop.com/Abominaball Features: simple touch controls: fight off waves of yetis with the tap of a finger! high quality art: effects and animations bring the game to life. dat addictiveness: crunchy feedback, great sfx (if they play at all!), high scores...what are you waiting for?! P.S. Any feedback regarding the game play or its performance on your device of choice is appreciated (framerate is displayed in the left corner, please list the device used!). Any licensing advice is also welcome. Regards, Ryan
  3. Did you resolve this issue? I'm having similar problems with Chrome (jagged edges/slightly enlarged screen) -- I'm curious if you found a fix.
  4. I'm looking for smoother graphics as opposed to pixel art for a small Game Maker:Studio game. I'd like to find someone who works in that style and is familiar with GM.
  5. How are you developing the game? What engine? You'd probably want a single background that only appears to move, and tiles to cover the the blocks you jump on. Slopes, I can't really help you with, but try this. http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
  6. I still use paper and pencil, as well as Flash, Photoshop, Gimp, Game Maker and Paint. Of course, everything I make is finished or redone by someone else.
  7. I'd like to see some examples, too!
  8. A casual jumper for all ages. Controls: Left/Right arrows (keyboard) - Move X - Jump (double jump) [Exit, Restart, Pause] https://dl.dropboxusercontent.com/u/174592823/HTML5.exe Collect stars for time and points. I'm still ironing out all the details, but there are plenty of surprises for persistent players. Any problems reported/advice/advice on monetizing it would be greatly appreciated!
  9. Good point! I reposted the image with original work. Thanks!
  10. It's just a program that I own and have some familiarity with. I might be commissioning all the art and code, but I can throw things into GM to create movement demos, etc. if necessary. Do you have another suggestion? I did consider asking Rich if his group would do it.