mentuat

Members
  • Content Count

    259
  • Joined

  • Last visited

  • Days Won

    4

mentuat last won the day on April 14 2015

mentuat had the most liked content!

About mentuat

  • Rank
    Advanced Member

Contact Methods

  • Website URL
    http://www.happylander.com

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

2441 profile views
  1. You might need to store the 'sound ID' in addition to the howler object when you play a specific sound so you can stop it later eg. var soundID = sound.play() sound.stop(soundID)
  2. well you spoiled that surprise - I was building up to the big reveal! 😉 @tallops please remove my game from your site immediately and any others you do not have explicit rights to resell
  3. Could you let me know who made this one? https://www.buyhtml5games.net/product/zombie-getaway/
  4. mentuat

    Superbike Hero

    I'm not sure why your site is defaulting to desktop only but let's assume it's just my device and therefore not a real-world problem! For control - yes I think I'd def prefer a more graduated level of control or tap to steer, but do what works for you!
  5. mentuat

    Superbike Hero

    Oddly it looks like the game is assuming I'm on desktop (displays keyboard controls etc.) so did not have any touch controls. I had to manually select 'request mobile website' within safari to get the mobile controls. Is this something you can determine with the html? Now I've got it working I do have bit of feedback - I found the steering overly reactive/sensitive ie. I try to edge a little to the left or right but it moves far more than I intend meaning that accurate steering + avoiding other riders was very challenging!
  6. mentuat

    Superbike Hero

    looks great but I'm unable to steer on iPad (6th Gen iOS 13.4.1, Safari) maybe also add tap left/right of screen to steer as a default for mobile if the tilt detection is not getting any feedback?
  7. Hey Chelsea, I've signed up to register interest here: https://build.amazonalexadev.com/AlexaWebAPIforGames1.html Are there any use-case examples, demos or documentation to have a look at in the meantime?
  8. To be honest it has never crossed my mind to consider this an issue, as long as a game is not being licensed with any degree of exclusivity (whether it be time/client/platform limited) then you are free to try and make money from it any way you can. Portals acquiring non-exclusive games will assume and probably expect the content to be spread as far and wide as the developer can achieve and are mostly just looking to increase site content in the cheapest way possible. If the games you are talking about are a few years old then even less reason to be morally concerned as their window of use as 'new content' to the portal will be long gone and are now just propping up their back catalogue. I say go for it and try and squeeze as much income as you can from your hard work!
  9. I'm confused as to why this is an issue if the games were licensed non-exclusively?
  10. Complaining about a bunch of IP infringing 'Mario' games being removed from a distribution network? Ballsy move bringing attention to that!
  11. an update on this - apparently it was a bug in the payment settings section for some users and has now been fixed
  12. Good to know I'm not the only one then! I checked this morning and now it's displaying my previous (correct) details in the payment settings + I am able to update and save them now. All very odd! Will be interesting to hear from them what the issue was.