Charles Horsey

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  1. Thank you Ivan, that works and it's fast! It seems to do fine whether webgl is enabled or not.
  2. Hi Ivan, I do need canvas2D. While testing my game some people had problems because webGL isn't available on their computer for some reason. So I started testing with pixi.js-legacy and webGL disabled, and so far everything works except for Texture.fromBuffer().
  3. Hello, I just wanted to chime in that I also ran into this problem. Is there another way to get a buffer full of color data into a texture? I tried making a PIXI.Graphics and drawing a rectangle for each pixel, but it was too slow, no surprise I guess. Thanks for all your work on Pixi!