Alvaro Cavaclanti

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  1. @VivisAlves

  2. Nice, Alex! I'll go through it and see what I can make use. I wasn't thinking on using such elaborated physics (separated tires) but that will certainly help. If anybody has more tips, don't be shy.
  3. Hey Guys, My goal is to create a top-down 2d racing game (if the title didn't give it away). I've done a bit of Googling for examples of this mechanic, but haven't found any (yet). On the other hand I've found a lot of "spaceship" mechanics and have been tinkering with it, but couldn't get where I wanted. My intention is to have a minimalist racing mechanic, acceleration/velocity, braking and drag. Oh, and steering. That's the problem, actually. I have used both "velocity/accelerationFromRotation" and modifying the acceleration with Math.cos/sin on rotation. I feel like the issue may be related to reducing the velocity/acceleration while steering (turning left/right), but that didn't work quite well, also. Finally, I'm not asking for dumb copy/paste code per se (but as this may be very basic, I would not dismiss it), instead I would like to know more about the theory, and then try to code it myself. p.s.: If everything goes well I'll write a tutorial and share it.
  4. Nice!! Well, I guess it'll definetly solve my problems. It's just a matter of time, then. Thanks!
  5. Hi All, I've been studying HTML5 for a while now, intending to replace Flixel for Phaser on my gamedev course. But the syllabus isn't only composed of techincal stuff, I've put it together from a pragmatic point of view. And one of the aspects I try to focus is the publishing process. As I've just entered this brave new world, I'm still learning the ropes on HTML5 publishing, thus I've decided to catalog some data on the industry. I've created this spreadsheet to try to hold as much data on HTML5 Game Publishers as possible. And I would like to ask for your help. You guys have been on this for a while now and I'm sure you have valuable information on the subject. So, anyone who does, feel free to either write a comment on the spreadsheet or to contact me (PM, Twitter, etc). Hope we can help each other. All the best -Alvaro Cavalcanti.