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  1. Hello! Kinda new here as well, had the same issue the other day. As I understand filters are applied according to a 'FilterArea' that fits the container by default. You should set it with a rectangle the fits the texture plus padding. container.filterArea = new PIXI.Rectangle(0, 0, someWidth, someHeight); Just be careful with the positioning, looks like FilterArea does not automatically move with the container. Little example here: https://codepen.io/alexandrezara/pen/KKamxJW
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