Obviously i didn't read docs attentively, but what is the practice difference between setting x/y directly
spriteObj.x = 3;
and using setter
spriteObj.position.set(3, spriteObj.y);
?
I looked to me like nothing was affected, but i'm afraid that further there appears smthn suddenly. Also in case if the second one is really more correct way, how can i set only x coord in beautiful way? For instance, moving obj:
spriteObj.x += 10; // looking nice but omits setter
spriteObj.position.set(spriteObj.x + 10, spriteObj.y); // too long as for me and requires both coords, he