I am playing with hit areas and trying to constrain the amount of surface area that registers a mouse event. I have it working well on Graphics, but it does not seem to work similarly in Sprites. Here is my code showing it working on a graphic, but failing on a sprite.
const app = new PIXI.Application({ width: 800, height: 600, backgroundColor: 0x1099bb });
document.body.appendChild(app.view);
// Setup a test graphic as a rectangle
const testRect = new PIXI.Graphics();
testRect.beginFill(0x00FF00);
testRect.drawRect(0, 0, 100, 100);
testRect.endFill();
test