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Solidus

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Everything posted by Solidus

  1. Thanks for the information guys. These would not have been previously pitched to anyone or released in anyway to any platform (google play, app store, etc.). TV I will make sure to contact you if/when the times comes. Thanks again!
  2. I'm wondering because I like making games, but I'm in school full time and work 25+ hours a week and just don't have the time to deal with sponsors/portals like I had been doing.
  3. How do you handle sponsors buying the games and then wanting implementations after buying the game? Several sponsors want APIs, branding, etc.
  4. It's just competition... you're going to have to produce your games faster while still making them better than everyone else's in order to compete. That's all there is to it. True Valhalla is a perfect example - just look at Aquatic. I had deals set in motion with over 6 publishers from the sponsor list alone for Block Puzzle. The graphics for the game took my artist less than a day to complete. On the flip side, some sponsors didn't even contact me about the game, but I know it was high enough quality to garner a bunch of attention.
  5. yeah it only works on windows 10 unfortunately.
  6. Link to the game? I could help you with that.
  7. I'll be trying this out today and testing on iPhone 4s, Samsung S3, iPhone 4 and possibly another android device or two. I promise to bring feedback
  8. Non-exclusive licenses only because that's all that are being bought. If I sold an exlcusive license it would have to be for near 2500-3000. I doubt it'll ever happen. Leadbolt ads I don't put on games that I sell. Only on those that I put on portals.
  9. WARNING: Extreme internet sarcasm in use. Be advised.
  10. http://html9responsiveboilerstrapjs.com/ "H9RBS.js (v0.0001) is a flexible, dependency-free, lightweight, device-agnostic, modular, baked-in, component framework MVC library shoelacestrap to help you kickstart your responsive CSS-based app architecture backbone kitchensink tweetybirds." Very interesting reads. Seems extremely promising. I know you guys will enjoy...
  11. What is your mobile traffic like?
  12. August income report is up http://vetranomobile.com/?p=87 I may switch the format of my updates from monthly to quarterly and just pepper in updates along the way. With the way publishers respond and how long it can take for agreements to go through it seems like quarterly would make more sense.
  13. I've been learning HTML, CSS and JS. I'll probably build myself a site from scratch when I decide to
  14. S3 Chrome lags with my games as well. Stock browser is way better.
  15. Hey guys I'll post up my earnings tomorrow for August. You'll be happy, I think BTW if you have any questions please contact me!
  16. Thanks. I'll be posting the income report from last month soon.
  17. 400-500 is a must, but average is just under 500.
  18. Solidus

    Welcome!

    Welcome! Karoshi is great, I remember the original from back in the day
  19. More updates: On the computer the controls are fine. But on phones, it is really awkward to have my finger above the snake while I try to avoid obstacles/collect apples. The mobility engine isn't centering your game properly when I flip it around. Some others were saying it doesn't work well on android devices. I am using an s3.
  20. Here are the instructions I received for implementing an API with GM: Studio. Can anyone point me in the right direction here? I just included the voyager.js file as an extension and called those particular functions but the banner ads still don't show up. I'm getting this error in Chrome: Uncaught TypeError: Cannot call method 'displayBanner' of undefined I believe this means that window.softgames hasn't been set, but I'm pretty unsure.
  21. I'd suggest opening up your index.html and changing the window title to something other than "Create with GameMaker" I think the game itself is great! Very nice concept. I would suggest making the "Lives" number bigger as it's a little hard to see on smaller screens
  22. No sponsors have asked me for this. Maybe my games just worked on those to begin with so it never came up, I don't know.
  23. GM: S is great in my opinion. Powerful and will let you move on to Windows/Android/iOS when you're ready for true indie game dev. If you ever want to go there But learning HTML/JS/CSS helps with GM to extensions.
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