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Posts posted by Solidus

  1. Do you guys believe that games that require multi-touch capabilities will not sell as well as games of equal quality that are just single touch?


    I know some devices don't have multi-touch, but come on, it's 2013.  Even the ipod touch 3rd gen had multi touch back in 2009.


    Is it that Mobile browsers don't take well to it?

  2. Sorry not answering your emails, I have been quite busy!  I will test the game in a few moments...


    If you want to get the message to pop up during gameplay, it is really easy.


    Check the browser_width vs. browser_height to see if it is portrait or landscape (higher width is landscape, etc.). Do this in an alarm that keeps repeating or a step event in a PERSISTENT object.


    If the orientation is not what you want it to be, create an object that deactivates all other objects.  Have THIS object check if the orientation is back to the way you want it to be.  If it is, reactivate all objects and delete itself.


    I know that Soft Games asked me to implement this for a game I submitted to them.

  3. Doesn't sound like a potential sponsor thou...?


    If you can get in contact with someone important enough, maybe you can prove to them why you can produce games for them that have better graphics, better gameplay, shorter development cycles and for less money...


    Then you could have a shot of working with them :)

  4. Hi guys,


    I'm starting to ensure that all my games maintain their original aspect ratio no matter what device they are played with.  However, I am wondering if you all think a 480x320 game should be scaled up to fit tablets devices, or if it should be kept smaller.  Oftentimes the lower resolution graphics can look pathetic on larger screens.


    What does everyone else do?  Keep the game smaller and nicer... or increase the size to fit the screen?

  5. I apologize I have the non desktop versions up, one minute and I can change those.totally forgot!


    Edit: Fixed so they work with desktops.  I can't imagine they would run too slow, I can run these all quite fast on an iPhone 4s (dual core processor, 512mb of ram, pretty weak device).


    Screenshots I'll get up in a few.

  6. Just wanted to post these up.  Some small games, opinions would be nice, thanks!


    Honey Hunt
    Resolution: 480:320
    Summary: In a classic jumping game, you control a bear jumping upward in search of honey.  See how high you can go!  But beware of the Bees that will hurt you!
    Link: Honey Hunt
    Safari Rescue
    Resolution: 960:640
    Summary: Your safari friends are in trouble!  Control the Safari Man and catch them as they fall. Achieve a high enough score and unlock another mode of play!
    Cookie Catch
    Resolution: 960:640
    Summary: A simple but addictive game including 3 difficulty levels.  Control three different cookie jars and attempt to catch as many cookies as you can!  Catch them in a row to get a bonus.  Catching fruit or vegetables will destroy your cookie jars!
    Ballista Bombard (Best played on Tablet devices)
    Resolution: 960:640
    Summary: Control a ballista and destroy your enemies!  Just make sure you adjust the angle and power correctly.  Get 3 stars by using only one arrow per enemy on the screen!
    Glow Defense
    Resolution: 480:320
    Summary: Ships fly from the top of the screen downward and you must press the corresponding color on the screen to destroy them.  A very challenging game that tests your reflexes!
  7. Graphics are ridiculously important.  Before a player knows anything about a game, they see the icon/screenshot of it.  If that does not draw them in to play it, it won't earn a publisher any revenue.


    And the more professional a game looks, even a remake of match 3, solitaire or bejeweled, the more likely it will be accepted by publishers VS a game with amazing and unique gameplay.


    Of course, a combo of great gameplay and great graphics would be best... but again it's a business so you can't sink 2 months of work into something that may only yield 2-3k.

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