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Snok

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  1. Thanks to replay, i realized that i need only of the two coordinate and i can use my own simple object and manage my interaction without using Pixi display object to do that. Becouse i have thousand of thousand of coordinate to memorize so i change my initial way. Thanks !!
  2. I'm actually using pixi circle to manage x and y coordinate, i'm not not visualizing it but i use it to mange the x,y coordinate respect to the pixi viewport to zoom and pan easy. So i need a pixi object with only and y coordinate that i can attach to a container. Someone have any suggest?! i thought to the pixi point but i can't attach it to a container. Thanks !
  3. Perfect! Thanks , I read somethings about mesh and shader before, now that i'm sure that it's the way i'll try to go more inside ✌️ Thanks a lot for all your advice ! Have a nice day!
  4. I've another question =D I've implemented my work with the Texture.fromBuffer and it works fine. I compute my texture with the cpu for every 'pixel' and after i render it. There is a way for me with pixi and webGL to pass some data to the pixel and delegate the work to each one to compute every pixel in parallel?! Because i need to compute my texture frequently with different data and i thought some way to optimize my code with cpu, but of course if i do the work with gpu it will be faster. (the data that i need to pass to the pixel every time it's a different amount) . Thanks, i hope it's not
  5. Thanks ! i'll try this way. It's ok only WebGL, perfect!
  6. I'm trying to to set the color of pixels one by one. I have a matrix with all my value, calculate by some function to assign a specific color. Actually i'm using the Geometry Rectangle with size 1x1, but i'm not sure it's the best way to do that. Anyone have some suggestion?
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