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  1. Just created an issue in the github repo. https://github.com/pixijs/pixi.js/issues/7464 Thanks.
  2. Hi, sorry to bring this up again. After some research, I found these warning messages of "RENDER WARNING: there is no texture bound to the unit" are unique to Chrome and Safari or Firefox do not generate these warnings. Some people encountered the same warning messages and successfully get rid of them by making sure loading textures are finished before render. https://stackoverflow.com/questions/61727816/threejs-there-is-no-texture-bound-to-the-unit-1 Is there anyway to do the same with this in pixijs?
  3. Hi, thank you very much for your reply. I created a small demo in codepen reproducing the issue. https://codepen.io/SKoji/pen/dyNEOeG?editors=1000 Please let me know if you have any issue accessing it. >>add "renderer.reset()" before "render" This seems to be not possible cause the render() method is called by the library, not myself.
  4. Hi, thank you very much for your reply. I am really glad that you have done something similar with other library (three.js). According to the document, the third party library seems to reset the state for me https://developers.arcgis.com/javascript/latest/api-reference/esri-views-2d-layers-BaseLayerViewGL2D.html#render "Every time that render() is called, the API automatically resets WebGL to a conventional state which is almost the default one; the only two things that may be non-default are the bound framebuffer and the viewport, which is set to match the entire framebuffer.
  5. Hi, I just joined this form and am very new to the webgl development, so my apologies in advance if this is a question that does not really make sense. I am currently trying to use PIXI.js with a third party data visualization library. One of the classes in this third party library provides a way to customize the way it renders graphics. In the sample application, they do this by writing a raw webgl but I would love to do this using PIXI.js if possible. This class passes webgl context (this.context) so we can do something like below. const gl = this.context; // webgl contex
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