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Gio last won the day on June 6 2019

Gio had the most liked content!

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About Gio

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  1. Hi @Chelsea Same here, I'd love to see if we can update our HTML5 game engine (possibly the visual editor too) to support the Alexa API. Signed up, looking forward.
  2. Thanks and yes, it just creates html and JavaScript files for you, but it can export to Android very easily via the editor (it sends the project files to our server that sends you back an APK). For iOS you'd have to do what you normally do with PhoneGap (or similar wrappers). I've now written another blog post, part 2: - What went right: AI design - What went wrong: Getting on Steam too late
  3. I have written a blog post with some details about the development process. You can read it here. The idea is that in each part I'll cover one thing that went right and one that went wrong. In the first part: - What went right: client-server architecture - What went wrong: building on top of prototype code I hope someone will find it useful Also, the game is now available on Steam!
  4. Hi everyone I've made a tactical strategy game (single and multipalyer) with the help of some very talented people, including some active users of this forum too. The game will be availble on Steam from June 5th for Windows, MacOs and Linux. Android and iOS versions will follow. Please check out the Steam page or the game's official site for more info. The game was made with our own game engine (WADE) which is free to use if you want to make your own games with it. I'll be writing some blog posts about the development of the game (what went right and what went wrong) a
  5. Amazing stuff as usual Rezoner! Can you give us some technical details? What tech you used for front end and back end and all that?
  6. Gio

    Wade 4.0

    Hi @kolkat I couldn't tell you if it's better or worse than others, I've only ever used Wade. I can tell you it's pretty good, but I may be biased We've made some moderately successful games with it. Maybe try it and see if you like it? We also have some isometric tutorials if you look on our site. To answer your question, in the past we used to have a freemium model whereby you'd purchase some "premium plug-ins". But it was too much effort to maintain the e-commerce side of things compared to how much money we were making with that, so yeah now it's all completely free. I'm afraid
  7. Gio

    Wade 4.0

    Hi everyone A few weeks ago we released version 4 of our awesome html5 game engine. TLDR: Here's a 3-minute video overview It's a pretty unique thing that you can use as a plain JavaScript framework (with your own IDE and tools), or as a fully integrated authoring tool, or both at the same time. It does a lot of things, including: Drag and drop objects to construct your scenes Write game loops and event handlers for your objects with an integrated code editor Powerful Sprite and Animation editors Isometric and Tilemap terrain edito
  8. Disclaimer : I'm no expert, although I've managed to successfully raise some venture capital funding for my company so I have a bit of experience with it. Having said that... are you really, really sure that you really want to do this? It's important to know what you want to get out of it. Nobody is ever going to give you money for free. It's always a tradeoff. Firstly, it's going to take a lot of time and effort to get your first round of funding. When I first did it, I had a very strong background that helped me make a case that people wouldn't be wasting their money by giving
  9. Just to expand on mattstyles's answer, while it's true that you can't lock orientation for a web page, it's fairly easy to force a particular orientation by applying a css transform when width < height (or the either way around). Some js frameworks come with this feature out of the box, with some others you have to do it yourself - but even then, it's usually pretty simple. Now whether you actually want to do that, is an entirely different matter. On a phone with a 2:1 aspect ratio, the address bar in landscape mode takes up a significant portion of the screen, so unless you go full-sc
  10. I think in a nutsheel, what mattstyles was suggesting is that you need to re-draw all the players every time. There are better / more efficient alternatives but that is simple and would solve your problem.
  11. Just a small suggestion if I may. From an API point of view, this alone moBubbySend("{\"name\": \"" + moBubbyUserName() + "\", \"action\": \"exit\"}"); would put me off using it. Can you consider, instead: moBubbySend({name: moBubbyUserName(), action: 'exit'}) and then, internally, JSON.stringify that.
  12. Sorry, my bad. It is called an "Interactive License" these days. Their website is very confusing, but I believe the Ineractive License is essentially what the Game Developer license used to be. Except that you need to purchase this per item rather than buying an expensive one that covers all your models. For example if you go to get Genesis 3, there's an additional box you can tick for the Interactive License (just below the add to cart button). But again, not very cheap.
  13. Daz3D's standard license doesn't allow you to do that, but you can buy a game developer license from their website precisely for that purpose, see here: http://docs.daz3d.com/doku.php/artzone/pub/gamedev/start Not very cheap though
  14. Gio

    Audio Debugging

    If you used a dynamics compressor node as opposed to a filter, you'd only reduce the amplitude of the loudest frequencies when necessary (as opposed to reducing the amplitude of a constant set of frequencies all the time) https://developer.mozilla.org/en-US/docs/Web/API/DynamicsCompressorNode
  15. Google analytics - it may not be the best but it's very convenient for me to have all analytics in the same centralized place. You can send custom events with ga('send', 'event', 'category', 'action', 'label', value);
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