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  1. The reason why I am trying to use CCapture.js is because I want to keep video in a good quality with 60 FPS. I also try to record with MediaRecorder but result was with low quality and freezes.
  2. To be honest, I don’t know. Just hope it does. I used the example below and it working good, so I see no problem to capture canvas in my case https://codepen.io/adkanojia/pen/EZJvJL
  3. Hey guys! I'm stuck with one task, maybe someone has experience to help with it. For recording video I using CCapture.js, but when I start it everything stops with no errors. My basic code is: const videoContainer = document.getElementById('videoContainer'); vw = 1280, vh = 720, videoUrl = 'assets/video/landscape.mp4'; PIXI.settings.RESOLUTION = 2; app = new PIXI.Application({ width: vw, height: vh, backgroundColor: bgColor, }); const videoBg = PIXI.Texture.from(videoUrl); const videoSprite = new PIXI.Sprite(videoBg); const videoControler = videoSprite._te
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