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Iker

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  1. Hi, I found that this is happening when a scene is sleep and is started again. To avoid this, I use scene.stop() and scene. start() or scene.restart() to switch between scenes. Each time the scene is started, it will run faster, until crahses. In my case, when I was clicking the menu button in the game scene, I was calling sleep() instead of stop(). So when I was starting the game scene, it was running faster an faster. Just in case this helps. Regards.
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