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shmikucis last won the day on October 20 2017

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About shmikucis

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  1. Thanks for feedback! I'll check IE. Btw, which level was hard? I did made 5th and 6th harder. One of these or previous ones?
  2. This is my latest game - Dreams vs Nightmares http://build.games . Nightmares are attacking fluffy Catnap and dreams defend it. The game is in Plants vs Zombies style with 6 levels of gameplay. I'm planing to add more levels and introduce some new defenders or attackers each level. Any ideas are welcome Dreams vs Nightmares are build with Phaser. And I used online collaboration tool MyGameBuilder. Also there is a community contributing with pixelart and music which was quite handy for me. Btw, link to a project if you find it interesting https://v2.mygamebuilder.com/u/guntis/projects/Dreams
  3. We are trying out Phaser game concepts for beginners. Basically you are going through examples and completing tasks. There is a small but responsive community which checks tasks and gives advises. The exact url is here: https://v2.mygamebuilder.com/learn/code/phaser
  4. At the moment we don't have money to actively develop editor, but reported bugs are still fixed and we try to answer every question we have.
  5. Unfortunately you can't import a project back in editor and you are right that editor has another file structure. At the moment we don't plan big refactors like that.
  6. Hi, I've made an example which works http://mightyeditor.mightyfingers.com/#p2b8q/0-copy // you have to make this.playerGrounded as reference without () and pass callbackContext this// collide(object1, object2, collideCallback, processCallback, callbackContext) → {boolean}this.game.physics.arcade.collide(this.player, this.firstCloud, this.playerGrounded, null, this);And there was another bug // you don't need this.isGrounded checkif(this.isGrounded && this.jumpCount < 2) { this.isGrounded = false; ...//insteadif(this.jumpCount < 2) { this.isGrounded = false; ...
  7. Hi Sacer, hard to tell if I don't see whole game. Have you tried to change function call this.playerGrounded() to reference to this function this.playerGrounded like this this.game.physics.arcade.collide(this.player, this.cloud, this.playerGrounded);
  8. Hi phreaknation, I am not sure how to solve this. Maybe you can ask this in main Phaser forum as it is related to Phaser library?
  9. You are right, just tested this and added to github issues. You can move rectangle with arrow keys or specifying x,y values in settings tab. Sure it is not as convenient and we'll fix this bug most probably by next update.
  10. Hi sekao, do you use proxy? We have noticed that proxies often cause Websocket failure. Also which browser do you use? Currently Chrome is most tested from all.
  11. You can try MightyEditor. It is Phaser based and has much more features Video tutorial to create mini-game
  12. Hi guys, just read that Facebook launched compiler to build native iOS apps from JavaScript. Looks like Android apps will follow soon. http://thenextweb.com/dd/2015/03/26/react-native-which-allows-you-to-build-native-ios-and-android-apps-with-javascript-opens-to-all/ The project is under BSD license and available in github https://github.com/facebook/react-native Have anybody tried this and what are your thoughts? Can this compete with CocoonJS?
  13. Maybe somebody could help us with OS X server? We would like to set up compiler for iOS apps to export them via single click in the browser. Ideally we could give MightyEditor subscription in exchange for hosting. Otherwise we could pay some small amount of money.
  14. Good idea on news right in the editor. We could put also notifications about updates 1 day before server will go for maintenance.
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