shmikucis

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  1. Like
    shmikucis got a reaction from quiphop in How to remove onInputDown event from Sprite?   
    try this
    tether_drag.events.onInputDown.removeAll();
  2. Like
    shmikucis got a reaction from Bouhm in [WIP][Phaser] Dreams vs Nightmares   
    This is my latest game - Dreams vs Nightmares http://build.games . Nightmares are attacking fluffy Catnap and dreams defend it. The game is in Plants vs Zombies style with 6 levels of gameplay. I'm planing to add more levels and introduce some new defenders or attackers each level. Any ideas are welcome
    Dreams vs Nightmares are build with Phaser. And I used online collaboration tool MyGameBuilder. Also there is a community contributing with pixelart and music which was quite handy for me. Btw, link to a project if you find it interesting https://v2.mygamebuilder.com/u/guntis/projects/Dreams vs Nightmares?_fp=chat.P_fSriL4uw2W4kY8Liu_
    Printscreen from intro animation

    Some action in last levels

  3. Like
    shmikucis got a reaction from stauzs in [WIP][Phaser] Dreams vs Nightmares   
    This is my latest game - Dreams vs Nightmares http://build.games . Nightmares are attacking fluffy Catnap and dreams defend it. The game is in Plants vs Zombies style with 6 levels of gameplay. I'm planing to add more levels and introduce some new defenders or attackers each level. Any ideas are welcome
    Dreams vs Nightmares are build with Phaser. And I used online collaboration tool MyGameBuilder. Also there is a community contributing with pixelart and music which was quite handy for me. Btw, link to a project if you find it interesting https://v2.mygamebuilder.com/u/guntis/projects/Dreams vs Nightmares?_fp=chat.P_fSriL4uw2W4kY8Liu_
    Printscreen from intro animation

    Some action in last levels

  4. Like
    shmikucis got a reaction from stanchion in My Game Builder: Create JavaScript games on a friction-less, all-in-browser suite   
    We are trying out Phaser game concepts for beginners. Basically you are going through examples and completing tasks. There is a small but responsive community which checks tasks and gives advises. The exact url is here: https://v2.mygamebuilder.com/learn/code/phaser
  5. Like
    shmikucis got a reaction from stanchion in [WIP][Phaser] Dreams vs Nightmares   
    This is my latest game - Dreams vs Nightmares http://build.games . Nightmares are attacking fluffy Catnap and dreams defend it. The game is in Plants vs Zombies style with 6 levels of gameplay. I'm planing to add more levels and introduce some new defenders or attackers each level. Any ideas are welcome
    Dreams vs Nightmares are build with Phaser. And I used online collaboration tool MyGameBuilder. Also there is a community contributing with pixelart and music which was quite handy for me. Btw, link to a project if you find it interesting https://v2.mygamebuilder.com/u/guntis/projects/Dreams vs Nightmares?_fp=chat.P_fSriL4uw2W4kY8Liu_
    Printscreen from intro animation

    Some action in last levels

  6. Like
    shmikucis got a reaction from Awasaky in Getting started with MightyEditor   
    MightyEditor is a 2D game development editor based on Phaser framework. The team is based in Riga, Latvia. Our webpage: mightyfingers.com
    Online editor: mightyeditor.mightyfingers.com (Europe server)
    If you are in North America then editor will redirect to US server us.mightyeditor.mightyfingers.com
     
    MightyEditor is open source. Check out Github. You can set up stand alone version and work from your localhost.
     
    Current features: Asset management, Map editor, Physics, Code editor, Texture atlas, Tilelayer support, Animation editor, Game hosting, Open source, WEB based, Grouping, Export data, Phaser based. Features in details.
     
    There are 26 tutorials describing work with editor. We are actively adding new text and video tutorials. 
    We recomment to check out how to create Digger mini-game from A to Z. Also there is a 30 minute video. 
     
    Upcomming features: animation editor. Check out video teaser.
     
    Info email: info@mightyfingers.com
  7. Like
    shmikucis got a reaction from bfmags in Getting started with MightyEditor   
    MightyEditor is a 2D game development editor based on Phaser framework. The team is based in Riga, Latvia. Our webpage: mightyfingers.com
    Online editor: mightyeditor.mightyfingers.com (Europe server)
    If you are in North America then editor will redirect to US server us.mightyeditor.mightyfingers.com
     
    MightyEditor is open source. Check out Github. You can set up stand alone version and work from your localhost.
     
    Current features: Asset management, Map editor, Physics, Code editor, Texture atlas, Tilelayer support, Animation editor, Game hosting, Open source, WEB based, Grouping, Export data, Phaser based. Features in details.
     
    There are 26 tutorials describing work with editor. We are actively adding new text and video tutorials. 
    We recomment to check out how to create Digger mini-game from A to Z. Also there is a 30 minute video. 
     
    Upcomming features: animation editor. Check out video teaser.
     
    Info email: info@mightyfingers.com
  8. Like
    shmikucis got a reaction from Pooya72 in Game editor on Phaser   
    Currently editor uses v2.2.2 
  9. Like
    shmikucis got a reaction from drmop in React Native compiles JavaScript to iOS app   
    Hi guys, just read that Facebook launched compiler to build native iOS apps from JavaScript. Looks like Android apps will follow soon.
    http://thenextweb.com/dd/2015/03/26/react-native-which-allows-you-to-build-native-ios-and-android-apps-with-javascript-opens-to-all/
     
    The project is under BSD license and available in github https://github.com/facebook/react-native
     
    Have anybody tried this and what are your thoughts? Can this compete with CocoonJS?
     
  10. Like
    shmikucis got a reaction from SolarJS in React Native compiles JavaScript to iOS app   
    Hi guys, just read that Facebook launched compiler to build native iOS apps from JavaScript. Looks like Android apps will follow soon.
    http://thenextweb.com/dd/2015/03/26/react-native-which-allows-you-to-build-native-ios-and-android-apps-with-javascript-opens-to-all/
     
    The project is under BSD license and available in github https://github.com/facebook/react-native
     
    Have anybody tried this and what are your thoughts? Can this compete with CocoonJS?
     
  11. Like
    shmikucis got a reaction from mariogarranz in Game editor on Phaser   
    Hi Mario,
     
    thanks for good words
     
    You can import all files by drag&drop to file tree section in source editor (screenshot below)
     

     
    Unfortunately I don't know your current workflow and can't give universal answer. But one thing is for sure. You will have to load all assets through editor instead of preload function which most probably you are using now. It may happen that sprite texture keys differs which then should be manually renamed. 
     
    All the rest should be easy adjustable. Groups, sprites, texts, tile layers are created with mt.create(objectName) and you handle them as normal Phaser objects.
  12. Like
    shmikucis got a reaction from drmop in 7 tips for creating game animations   
    Hi, our game designer shared some tips for creating animations. The blog post can be found here http://mightyfingers.com/blog/tips_for_creating_game_animations/
     

  13. Like
    shmikucis got a reaction from jdnichollsc in Phaser plugin to create animation with keyframes   
    Hi Nicholls,
     
    I am from MightyEditor team. Do you want animation editor as standalone tool? I saw your comment on our web page but couldn't figure out what exactly do you want. 
  14. Like
    shmikucis got a reaction from jdnichollsc in Phaser plugin to create animation with keyframes   
    But what is the problem with MightyEditor? I mean it has animations based on keyframes. It has export to json. It is made on Phaser. 
    The code isn't as modular as we would wan't and there is no easy way to separate animations. So instead of spending time for extracting one module we would better focus on developing a new feature. You can use a whole tool and I don't think that other features disturbs your work.  
  15. Like
    shmikucis got a reaction from Daniel Belohlavek in Phaser plugin to create animation with keyframes   
    But what is the problem with MightyEditor? I mean it has animations based on keyframes. It has export to json. It is made on Phaser. 
    The code isn't as modular as we would wan't and there is no easy way to separate animations. So instead of spending time for extracting one module we would better focus on developing a new feature. You can use a whole tool and I don't think that other features disturbs your work.  
  16. Like
    shmikucis got a reaction from jdnichollsc in How to make an animation of a sprite with several spritesheets?   
    Have you tried to use loadTexture?
    sprite.loadTexture('tekstureName');sprite.animations.add('animationName');
  17. Like
    shmikucis got a reaction from ThunderRay in Phaser endless runner question   
    I think that tweens isn't the best solution here. You can enable physics and add velocity to platforms
    platform.body.velocity.x = -300; and add gravity to running character
    character.body.gravity.y = 1000;
  18. Like
    shmikucis got a reaction from Lonan in New tutorials   
    We are adding new content to tutorials section in homepage, check it out.
     
    The most extensive tutorial written in recent days is a dungeon explorer game. Basically it shows how to create levels (layers) in MightyEditor and switch between them. Tutorial cover only basics but it's enough to start working on your own dungeon game.

     
    Also there were gamedev requests on more tutorials covering animation editor. So we have created tutorials covering basics and how to use animations in JavaScript code. Basically there are a character with 3 animations: walk, idle, jump which you can control from code with simple .start() and .stop()

     
    If you want us to cover something specific then write it in this topic
     
  19. Like
    shmikucis got a reaction from drmop in Booty5 Free Game Maker   
    You can find open sourced phaser editor on github.
  20. Like
    shmikucis got a reaction from dudeperfect in Phaser jumping animation   
    Designer usually creates sprites with same frame width and height. It is much easier to deal with them later.

    You can try to set anchor to (0.5, 1). It could help in your case not to change image itself.
  21. Like
    shmikucis reacted to akuryou in Team workflow? git? - possible solution   
    Hi and thanks for your answers,
     
    I have been thinking a lot about this topic yesterday and came up with some stuff.
     
    But first I want to tell you my story since you asked about it.
    We are a startup like you with a team of about 5 members (dev, artists, tech-artists).
    Currently we are evaluating if we will switch from untiy3d to phaser. Since we will be doing multiple small projects mainly targeting html5 unity might just be an overkill.
    Right now we are pretty happy with phaser but the only thing we really miss is unity's editor where designers and level editors see what they are doing. Arranging a level or UI in code is just very tiring and unproductive.
    We heavily rely on git for branching and merging but also version control, being able to roll back and cherry pick the changes that were ok is just great
    (Ofc. you can't merge binary files like images but you still can revert to a previous versions or do branching and detect conflicts if two designers edited the same file accidently)
    So much to that.
     
    After thinking about several possible solutions I came up with one important question that you need to ask yourself:
     
    What kind of tool are you planning to create and who are your target audience?
     
    Right now I see a multipurpose tool for development, design, project storage/management and even build process.
    The danger: BIG audience, LONG list of requirements. LOTS of work.
     
    Maybe you should focus on what people really need and what's missing in the phaser world.
    A small compilation:
    IDE: there are more out there then I can count Art: photoshop, gimp, inkskape and many more Project management, version control, collaboration: git and friends Build and dev process: gulp, grunt, yeoman and friends (I'm working with a yeoman phaser generator and love it) not to mention testing, linting, ... Scene/level/object editor: MISSING (tiled does not completely fill the spot)  
    I guess a Scene/level/object editor might be the perfect area to focus on. Else you might get caught up in reinventing the wheel, which can be dangerous especially with a small team.
    Years ago I'v been working with an open source  3D engine called irrlicht.
    They have a scene editor where designers can setup their levels, objects, particle effects and so on.
    Then export that into a scene file and developers could just load that file and had all the objects in place.
     
    Have a beer and think about it.
     
    On the other hand if you plan to build a full featured all in one editor, I would drop most of my tool chain for that.
    But I fear without a lot more manpower (and probably money) you will not achieve that in this lifetime.
     
     
    A note about  "1) We can upgrade online editor for supporting multi-users in real time."
    That sounds fancy and may work for excel and word as in google drive but I guess it will be a real mess in a game editor.
    Think about it, while even doing just minor code changes, a project usually becomes completely unstable.
    A game designer trying to do some balance changes at the same time will probably only see errors.
  22. Like
    shmikucis got a reaction from gaelbeltran in Getting started with MightyEditor   
    MightyEditor is a 2D game development editor based on Phaser framework. The team is based in Riga, Latvia. Our webpage: mightyfingers.com
    Online editor: mightyeditor.mightyfingers.com (Europe server)
    If you are in North America then editor will redirect to US server us.mightyeditor.mightyfingers.com
     
    MightyEditor is open source. Check out Github. You can set up stand alone version and work from your localhost.
     
    Current features: Asset management, Map editor, Physics, Code editor, Texture atlas, Tilelayer support, Animation editor, Game hosting, Open source, WEB based, Grouping, Export data, Phaser based. Features in details.
     
    There are 26 tutorials describing work with editor. We are actively adding new text and video tutorials. 
    We recomment to check out how to create Digger mini-game from A to Z. Also there is a 30 minute video. 
     
    Upcomming features: animation editor. Check out video teaser.
     
    Info email: info@mightyfingers.com
  23. Like
    shmikucis reacted to Dread Knight in Game editor on Phaser   
    I'm into HTML5 game dev and open source so I gotta say: Awesome project guys!
  24. Like
    shmikucis got a reaction from Dread Knight in Game editor on Phaser   
    Recently our team has created two mini-games using Phaser.io and we find it pretty useful. We at MightyFingers decided to help fellow game developers and created editor on top of it and called it "MightyEditor". The idea is pretty simple - make it easier for everybody to work with the framework. Currently we have very basic features implemented like asset management, map creation, grouping in levels and data exporting. However without these basic things we would spend quit a time to create all levels we have.

     

    How does it work? Editor is web based tool and doesn't require any hassle like installation or authorization to the system. Simply go to http://mightyeditor.mightyfingers.com/ and system will give unique URL where you will be able to return later on and continue your work with map creation. Real time testing is as simple as including URL given on editor top right in your game project. You can export data from editor at any time, no dependencies here. We have tested editor only on Chrome, no guarantee for other browsers

     



     

    For more info check out editor features section at our home page.

     

    Video tutorial https://www.youtube.com/watch?v=7dk2naCCePc

    Here is a list of the features that we are planning to implement in the future. Please vote for your favorite/most needed one or even request a new one – so we can focus more on the most required features:

    text object
    zoom in / out
    sound management
    tile map support
    import from tiled editor
    export to tiled editor
    sprite animation editor
    tween editor
    source editor
    user and multi user support
    version control for the projects


  25. Like
    shmikucis got a reaction from totallybueno in Getting started with MightyEditor   
    MightyEditor is a 2D game development editor based on Phaser framework. The team is based in Riga, Latvia. Our webpage: mightyfingers.com
    Online editor: mightyeditor.mightyfingers.com (Europe server)
    If you are in North America then editor will redirect to US server us.mightyeditor.mightyfingers.com
     
    MightyEditor is open source. Check out Github. You can set up stand alone version and work from your localhost.
     
    Current features: Asset management, Map editor, Physics, Code editor, Texture atlas, Tilelayer support, Animation editor, Game hosting, Open source, WEB based, Grouping, Export data, Phaser based. Features in details.
     
    There are 26 tutorials describing work with editor. We are actively adding new text and video tutorials. 
    We recomment to check out how to create Digger mini-game from A to Z. Also there is a 30 minute video. 
     
    Upcomming features: animation editor. Check out video teaser.
     
    Info email: info@mightyfingers.com