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sanojian last won the day on June 14 2020

sanojian had the most liked content!

About sanojian

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  1. Some cool drawings that players have already created.
  2. I made this collaborative drawing game for Ludum Dare 47 in order to learn Phaser 3. LoopyDraw Entry Page If you try it, please keep the drawings relatively family-friendly. There are a lot of young kids playing it.
  3. I got tired of looking for animated sprites for every game, so I decided to make a little fake 3D engine for pixel graphics. Now I can code my own procedural animations I am hoping to use this is in a variety of games I am working on, including a little fantasy mmo.
  4. Its been a long time but we are finally ready to release a public alpha of Super Combat Squadron. Multiplayer is included. Try it out and we would really appreciate it if you provide feedback! We are just a tiny team doing this in our free time and feedback is like gold to us.
  5. Okay it is been a loooong time since an update. What can I say, game dev while working full time is a slow process. But we are getting very close to a demo release and so here is a gameplay video of a match between myself and another developer, @WiLD11
  6. Here is one that I think does decent obfuscation and can also site-lock. https://www.npmjs.com/package/obfuscator
  7. This is a really great adaptation from your Strike Tactics game. You did a great job to make it more accessible and more fun.
  8. It extends in the direction of the mouse relative to your ship when you first click.
  9. Universe Hopper Jam game made for Ludum Dare 39.
  10. Are you compiling for Android? I had a hell of a time this week using a cordova plugin and it turned out that the latest Android SDK broke cordova support. I had to overwrite the tools folder in the v25 SDK with the tools folder from v24 of the SDK to get it to work.
  11. Plays nicely. The AI cars need to get better as you play more and upgrade your car. After a few races you can blow them out without any effort. If you could add skidding/drifting, I think it would add a lot of fun to the driving.
  12. Its a new weekend, so time for a new release I added PvP and mobs that fight back. Still lots to do before it is really a game, but it is slowly coming together.
  13. Yes, I am using sockets. Some plans for the future: PvP Loot and equiment, inventory, etc Experience and levelling Alilities and spells Permadeath, like most IO style games Lots of zones and monsters A high score board
  14. Yes it is multiplayer! I had a small bug in the netcode when I published last night so after about 10 players joined, no new players could get in to multiplayer mode. It should be fixed now. WASD to move, click to attack, ENTER to chat. There is not that much to do yet but I am working on adding features (at a hobbyist pace)
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