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Everything posted by adam

  1. adam

    New forum

    wget is another option for backing up the site.
  2. I usually use Linode or Digital Ocean and havent had any issues with letsencrypt on those.
  3. alignWithNormal might come in handy: https://doc.babylonjs.com/api/classes/babylon.mesh#alignwithnormal
  4. Check out letsencrypt: https://letsencrypt.org/
  5. Use setRotation instead. Rotate will rotate the bone from its current location, so playing an animation at the same time is likely to cause issues
  6. I can read it when I rotate my phone. 20,000 particles Chrome on LG G7 ThinQ Legacy - 10fps Refactored - 24fps !!! Edit: Firefox on LG G7 ThinQ Legacy - 17fps Refactored - 15fps ???
  7. Awesome!! I tried to test on my phone but the fps element is too small for me to read.
  8. frame.html https://www.babylonjs-playground.com/frame.html#NUMA1E
  9. I just found this function I wrote a while ago for dealing with this issue: https://www.babylonjs-playground.com/#28IXSE#36 clicking the PG parents box1 to box2 using the parentMesh function.
  10. Look at bone scale code. Edit: Eh, I thought about it some more and the lack of local matrix might be a problem.
  11. The bone scale method might be helpful: https://github.com/BabylonJS/Babylon.js/blob/master/src/Bones/babylon.bone.ts#L519
  12. Here's an example: https://www.babylonjs-playground.com/#EG1J26#1
  13. If you don't need the exact vertex position, you might be able to use bone.getAbsolutePositionFromLocal. https://github.com/BabylonJS/Babylon.js/blob/master/src/Bones/babylon.bone.ts#L1045
  14. For those with ad blockers (at least for ublock origin), you will need to disable it to get the page to load.
  15. You might be able to use the Tower of Babel exporter for this. I've done this to make my character blink / squint.
  16. I'm not going to be able to get to this right away. When I do, I'm going to need to discuss how we should deal with styling. edit: It would be nice if the slider would continue to work even if your pointer moves off control (to the right for instance).
  17. who was denigrating javascript?
  18. Here's a PG I created a while back that might be helpful: https://www.babylonjs-playground.com/#R4C9C1#10
  19. @dbawel In this case, FPS = First Person Shooter.
  20. I'm not sure exactly what you're trying to create, but this might be helpful:
  21. There is also setPivotPoint. https://doc.babylonjs.com/how_to/pivots#how-to-set-and-get-a-pivot-point edit: Maybe you tried it already.
  22. I started to look at this on the debug PG, but didn't get far because of an error with OIMO: https://playground.babylonjs.com/debug.html#MARWS6#4
  23. I'd bet that Quaternion.toEulerAngles is not the issue. The last change was over a year ago: https://github.com/BabylonJS/Babylon.js/blame/master/src/Math/babylon.math.ts#L3522
  24. Have you seen this? https://github.com/BabylonJS/Extensions/tree/master/ClonerSystem
  25. This PG might be helpful: https://www.babylonjs-playground.com/#1UZIZC#33
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