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About mfdesigner

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  1. Use cubic bezier boundaries to control crowd movement and flow pattern. Visit https://www.otakhi.com/petridish?load=15916 to see how it works behind the scene.
  2. Steer Skinned Instanced Skeletal Animations to pre-determined locations. Now you can finally communicate with common household cockroaches. Visit https://www.otakhi.com/petridish?load=15856 to see how it is done.
  3. ... And you are well on your way to a Bitcoin Millionaire by selling your WebGL and WebXR content online as Pay-Per-View using AtomDrive.
  4. Combining Particle System with Skinned Instancing. Can your web game engine do this?
  5. (1) Painting each channel and each layer of the same material. (2) Painting displacement map. (3) Painting with directional strokes.
  6. Take control of your material creation by painting into 10 different material maps.
  7. Dynamic Painting on Static Mesh: Dynamic Painting on Skeletal Mesh:
  8. Real Time Interactive Mesh Sculpting with Dynamic Tessellation. Took us a month and a half in performance tuning.
  9. 14 Sculpting Brushes at your disposal for unlimited creativity.
  10. Mesh Sculpting Preview - the only webgl engine that offers direct interactive 3D Mesh sculpting capability.
  11. We have decided to push back the roll out until the following features are ready. (1) Sculpting via Dynamic Tessellation. (60% complete) (2) Painting on Mesh via Dynamic Multi-Materials Application and blending (30% complete) We consider these features absolutely essential for game development and hence the abrupt decision. Thank you for your patience.
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