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Everything posted by turnA

  1. Wow, remind me of DOS games I used to code on univ Hardcore!
  2. Wow, didn't know it exists! Thanks for the info! Will try it soon!
  3. Hi, Is there any way to make Text have different color for each of it's word? I can do it easily on Phaser 2, but can't find any way to do it in Phaser 3. Any help will be greatly appreciated. Thanks.
  4. This is exactly what I mean! Thanks for the help! ^^
  5. Hi there, Can I load several different assets at a different moment inside the same scene? I ask since I seem can't trigger preload function again (which will load different asset every time) even if I visit a scene repeatedly. I'm using scene switch btw. Any help will be greatly appreciated. Thanks.
  6. Hi all! Just want to let you know that we have released our new games, Tahoe Po! It's a small arcade games built using PhaserJS, and ported to android using the excellent Cocoon.IO. We create this games to promote our local delicacy from Kediri, Indonesia, especially local Tahoe/Tofu The games feature include Google Play Highscore/Achievement integration, native result sharing, shop/customization system, and many more! Check it out here: http://bit.ly/TahoePo If you have any feedback, do let me know! Thanks!
  7. Bump. From reading source code, I realize the main controller of game loop is the game.raf . I assume that by stopping game.raf, I will totally stop any Phaser internal game process, is that right? Can I safely call game.raf.stop() and game.raf.start() when I detect screen change?
  8. Hi there, Just a little background info. I try to submit my HTML5 games for TIzen smartwatch. After some review process, my games got rejected because they detected that my games still using 12~24mA electricity when screen off/sleeping. Any application/games shouldn't be above 4~7mA when the device is sleeping, so they assume there is problem with my games when sleep/wake up. I'm not using any special code from phaser regarding visibility change, I left all of them at default. Is there any way to make sure that Phaser doesn't process ANYTHING at all when the screen is hidden (because screen off/sleeping)? I need to change the source code maybe? Thanks
  9. Just want to say you have done awesome work! Hopefully we can have chance to work together in the future...
  10. After using Phaser 1.4.7, when I play a state and then return to previous state, several sprite/image/button that previously appear, seems to be not appearing anymore. How to replicate: 1. Enter a state (example: Title state) 2. Move to other state (example: Games state) 3. Return to previous state (in this case, Title state), with: this.game.state.start("title"); Expected: All the sprite/image/button reappear as usual. Result: Some/most of the sprite/image/button doesn't reappear Is there anyone who encounter the same problem with me? When rollback to Phaser 1.4.6, there are no problem at all.
  11. Hi there, Just want to let you know that we have released our latest mobile games, Siege, on Google Play! Check it out here: http://j.mp/tempasiege A gameboy-inspired retro arcade games, you are challenged to survive as long as you can from the Gargantua attack while retaliate! Can you survive this immortal monster attack? This game built with love using Phaser JS, and packaged using Cocoon JS Do let me know what you think! If you have any feedback/encounter bug, just let me know here! Thanks!
  12. Hi guys! Just want to let you know that Tiled Quest has finally released on Google Play for free! Come check and play it here: http://j.mp/tiledquest If you have any feedback/problem, do let me know! Thanks!
  13. Same with Timo, I always encounter error: atom-ternjs Failed to find plugin phaser I have tried pollofritto method, but I can't find plugin folder on atom-ternjs folder. Even if I create one and placed the phaser.js inside it, it still show that error...
  14. Congrats for the release! Can't wait to get my hand on it. The Grid Plugin sound awesome! I'm tired creating my own system from scratch every time
  15. Hi all, Just want to share our latest collaboration games for IN.Game Jam Festival, Tiled Quest. IN.Game Jam is a two days game jam event being held last month in Yogyakarta, Indonesia. It's a tile puzzle games about the Knight that need to get the cursed sword to kill the dragon and save the princess (you know, the standard fantasy tropes ). It also got featured on the frontpage of Gamejolt right now. You can play the games for free here: http://www.gamejolt.com/games/tiled-quest/86389 Mobile port are also in progress. We planning on using Cocoon.IO for it Hope you enjoy it! Do let me know if you have any problem/feedback. Thanks. PS: This games also open for non-exclusive licensing
  16. Cool games! Screenshot will be nice addition here
  17. Are you related to: http://www.html5gamedevs.com/topic/14348-2d-game-artistanimator-looking-for-work/ ? There are several similar image on both of your portfolio, but your name is not the same...
  18. @drhayes: Wow, you are right! I must use ONLY the CSS or the horizontalAlign = true; to make it work. I think that make it easier for new user of Phaser, but it certainly confuse old timer like me who has limited knowledge of CSS and only use old template that works without problem before. Thanks for the help drhayes!
  19. Romancing Saga series OST by Kenji Ito. My all time favorite (love the battle music)! Also love most of the Metal Slug soundtrack. My recent favorite collection is The Blocks Cometh ost by Hyperduck Soundworks, lovely stuff!
  20. Anyone? Is it only me that encounter this problem on Phaser 2.3?? Maybe I can see any example project that can successfully have center horizontal align using Phaser 2.3? Appreciate any feedback/reply/information...
  21. I have tried too icp, unfortunately that doesn't work Thanks for the help though, been pulling my hair for several hours now. I just don't understand, how this thing (aligning) that worked flawesly before, suddenly changed now...
  22. Thank you for your reply icp, but I have problem with the horizontal align, not vertical. I also want to add that my Phaser/canvas element is located directly on the window element, not under div element or something.
  23. Hi there, I have just updated my games with the latest Phaser 2.3, but it seem now my games will not horizontally aligned to Center like usual, it just stay left aligned. Vertical align has no problem though. Do anyone have problem like this with Phaser 2.3? My css in index.html: body { margin: 0; padding: 0; background-color: #1d4633; } canvas { padding-left:0; padding-right:0; margin-left:auto; margin-right:auto; display:block; width:100%; }My scaling and align code in boot.js: this.stage.backgroundColor = '#1d4633';this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;this.scale.pageAlignHorizontally = true;this.scale.pageAlignVertically = true;Any help will be greatly appreciated! Thanks.
  24. I definitely love this concept and have implemented it myself in the past using peerjs and smartfoxserver (manually setting up the server myself). I will try to look at the code soon, but after a first test run (it works great), I think there should be an option that let client login/entering the PIN from custom URL/page (without entering plugp.in). Maybe you can provide client side API to connect to plugpin? Good luck with it!
  25. Nice games! Maybe too fast if user using mouse on desktop (or worse, laptop like me). You can add keyboard control maybe? Just adding left/right button support is really helpful for desktop player.