There are many opportunities out there, specially in contract work. Last year i was able to pass the 6 figure salary mark working solely in contract and commissioned projects. Licensing on the other hand is a bit more challenging as there are fewer monetizing options and as licensing fees are lowered due to growing competition. Even though the market is maturing, many companies and start-ups are still trying to find new ways to monetize html5 games other than shared ad-revenue models. My recommendation is to hone your coding skills, adapt to the ever changing html5 landscape and more importantly is to make yourself marketable, @True Valhalla is a great example of this as well as many colleagues, including @rich who runs this forum.