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Travis last won the day on October 6 2013

Travis had the most liked content!

About Travis

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  1. This community has the potential to be the hub of all things mobile/web game development (especially if html5 becomes the de facto target for web and mobile games). I'm excited to be a part of it!
  2. Yeah... I wish (maybe there is!) for there to be some sort of way to modify the Hue / Saturation / Brightness of a sprite on the fly. Otherwise... duplicating sprites might be an option. Would rather modify the image data directly though.
  3. Hi, I have a group of sprites. When I mouseover one of the sprites in the group, I want to entire group to have a "highlight" effect which could be a change in color or something similar. Maybe even a border. I already have the mouseover + select group part done. But where should I start for adding a highlight effect to my sprites? Thanks in advance!
  4. Whenever I press spacebar, my screen scrolls down This happens even when I've just clicked in the canvas. Maybe it has something to do with the way the web page is set up?
  5. I'd like to add that I own ALL of the track boss awards
  6. Played on Chrome, worked really well. I loved how smooth the game felt. The tracks were pretty well designed. One suggestion I would give would be to make each gem give a observable increase in speed. Getting a bunch of blue gems and not seeing my speed increase was a bit confusing. So, cool game! The last level gave me an odd sense of vertigo XD
  7. The Docs and Example pages made me giddy. Phaser is awesome!
  8. Travis

    Star Rocket

    I'm using google chrome. What's more interesting is that I tried running the game again and this time the sound isn't working at all!
  9. Travis

    Star Rocket

    Interesting game. I liked the movement in this game, it was quite unique. One issue though, does the game music not loop?
  10. Looking forward to it! Will there be a true "boilerplate" example? I'd like to know the "standard" way to set up a Phaser game.
  11. Or maybe being a "good employee" involves screwing over the other employees (i.e. other players) in some way. To encourage competition. There's definitely potential here.
  12. I actually don't mind the jump animation. It doesn't have to be realistic, especially in a minimalist / abstract game like this where the player doesn't necessarily expect real physics. If you were going to chance the jump animation then you should make it more responsive to button pressing. So holding down spacebar would have a different effect than just pressing it. Whatever you come up with. What I think the game does desperately need is more obstacles. Right now all you have are stationary dots and moving dots. (Maybe you have more but I was too bored to play through more than half of the level). You should add many more enemies and things to jump over. Possibly scripted events. Good start, though!
  13. So, unless they changed something in 1.7 (I don't think they touched sprite positioning...), you change the sprites position with .x and .y versus position.x and position.y. So your code would be: player.y = game.height; That should work, it's working for me in 1.6
  14. Ah, I see. I read a portion of your thesis, the idea is awesome and something I definitely want to use in my projects when the support is there!