Bilge Kaan

Members
  • Content Count

    93
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Like
    Bilge Kaan got a reaction from Budda in [Phaser] Treasure Hunter   
    Spacescape mechanics was from One Button Bob made by ninjadoodle. I would like to recommend you to play it too. 
  2. Like
    Bilge Kaan got a reaction from GSquadron in 4 Ways to Make Money With HTML5 Games   
    Hey,
     
    I've written a post about my experience of make money with HTML5 games. 
     
    You can read it here: http://td2tl.com/progress/4-ways-to-make-money-with-html5-games/
     
    Hope it helps!
  3. Like
    Bilge Kaan got a reaction from staff0rd in [Phaser] Treasure Hunter   
    The character looks similar because I've made both of them lol.
     
    If you're interested you can buy the graphics here: https://www.scirra.com/store/2d-game-graphics-packs/super-platformer-assets-1059
     
    Mechanics and level design look similar to Panda Love that I've made: https://www.scirra.com/store/games-with-source/panda-love-900
     
    Also there's this game combine both already : http://www.newgrounds.com/portal/view/663458  (by Primajin)
  4. Like
    Bilge Kaan reacted to chg in My Construct 2 templates is on Greenlight   
    I think the OPs concern is that it appears to be an attempt to use the templates as an "asset flip" (is that the point?)

    It doesn't bode well that the preview video for the game is just the OP's preview video for the kit... this might suggest that the potential Steam flippers haven't bothered to do anything with the kit yet and their use of the OPs video is to deceive the Steam community... one wonders... have they even purchased the kit yet? (maybe they haven't risked buying it so they can flip something else if it doesn't get through Greenlight)
  5. Like
    Bilge Kaan reacted to fatalfluff in My Construct 2 templates is on Greenlight   
    Well.. you sell licenses. What do you expect? 
    Kitbashing is quite common. Of course it's funny in the greenlight context, but I once was visiting a HTML5 sponsor on site (went there to sign some contract stuff) and saw what they get each day. It was, without joking, 99% tutorial/asset bundle content. 
  6. Like
    Bilge Kaan reacted to Horizonicblue in 4 Ways to Make Money With HTML5 Games   
    Good article
    keep up the good work
  7. Like
    Bilge Kaan got a reaction from webcaetano in 4 Ways to Make Money With HTML5 Games   
    Hey,
     
    I've written a post about my experience of make money with HTML5 games. 
     
    You can read it here: http://td2tl.com/progress/4-ways-to-make-money-with-html5-games/
     
    Hope it helps!
  8. Like
    Bilge Kaan reacted to webcaetano in Thoughts on Construct2?   
    [offtopic]
     
    I didn't know you are in this forum too.
    Nice Blog BTW.
     
    [/offtopic]
  9. Like
    Bilge Kaan got a reaction from webcaetano in [Phaser] Treasure Hunter   
    Spacescape mechanics was from One Button Bob made by ninjadoodle. I would like to recommend you to play it too. 
  10. Like
    Bilge Kaan got a reaction from Budda in [Phaser] Treasure Hunter   
    The character looks similar because I've made both of them lol.
     
    If you're interested you can buy the graphics here: https://www.scirra.com/store/2d-game-graphics-packs/super-platformer-assets-1059
     
    Mechanics and level design look similar to Panda Love that I've made: https://www.scirra.com/store/games-with-source/panda-love-900
     
    Also there's this game combine both already : http://www.newgrounds.com/portal/view/663458  (by Primajin)
  11. Like
    Bilge Kaan reacted to rich in [Phaser] Treasure Hunter   
    That comment made my day
  12. Like
    Bilge Kaan got a reaction from LordofLolcats in NEW Mobile HTML5 Game – Tower Loot   
    My latest Mobile HTML5 Game Tower Loot.

     

    Here is the game : Tower Loot

     

    Let me know, whether you like it or not.

     

    Enjoy!

  13. Like
    Bilge Kaan got a reaction from yahiko in FREE Handy Tools For Game Developers   
    I just published a quick post on my blog about some of my favorite free tools. 
     
    Here is the link: FREE Handy Tools For Game Developers
     
    Hope you guys like it!
  14. Like
    Bilge Kaan reacted to Yashash in NEW Mobile HTML5 Game – Stay On The Road   
    I think it's a fun game. I really like the time-recording idea. Half the time, you lose in Flappy bird because the score is right up there on your face. When you're nearing your high score, you get shaky and lose. If you hide the score (with your finger ) and play, you'll see you can make surprisingly high scores.
     
    So, I'd say showing the time survived metric in the game is something you should try. Also, the game isn't running smooth on my phone (Samsung Galaxy S4). There were a few lags on my laptop too.
     
    Great game otherwise. Cheers!
  15. Like
    Bilge Kaan reacted to Gods in NEW Mobile HTML5 Game – Stay On The Road   
    When I got 10 coins I couldnt upgrade car I needed 11 coins

    Anyways great game can I know which game you got the inspiration from? I see flappy birds but what else? 
  16. Like
    Bilge Kaan reacted to AzraelTycka in NEW Mobile HTML5 Game – Stay On The Road   
    When I said time counter I just meant that adding a time to measure how long it takes you to finish one lap therefore not only having the best score for how many laps you do at hand but you can also give the player an option to improve his times (because he could see the best time he had so far as well as the maximum number of laps - thought I would add this to be seen during game as well not just at the end screen), I didn't mean time per round and if not finished then try again. I just wanted to clarify myself :-).
     
    Otherwise I wish you good luck promoting your game ^.^
  17. Like
    Bilge Kaan reacted to oomfr in NEW Mobile HTML5 Game – Stay On The Road   
    At  oomfr we are developing an application where users can play from a selection of HTML5 games and obtain deals and offers from their favorite stores. Our Beta website will be available to a select group of HTML5 developers, and their games will be already available to play on the platform at launch. Please email me, at oomfroffers@gmail.com if this sounds interesting to you.
     
    _________________________________________________________________
    Oomfr is a business located in Laguna Hills, CA, United States. Oomfr aims to deliver coupons and discounts to customers in a safe and fun, gaming environment. Contact Us at oomfroffers@gmail.com
  18. Like
    Bilge Kaan reacted to Apelmon in NEW Mobile HTML5 Game – Stay On The Road   
    Looks great.
    But gameplay too hardcore for me.
    My best score 1 =) and I was able collect 1 coin.
    I played ~20 times.
  19. Like
    Bilge Kaan reacted to BdR in NEW Mobile HTML5 Game – Stay On The Road   
    It's a pretty good game, nice graphics but the gameplay is a little limited.
     
    I guess you're going for that "flappy bird" simple gameplay, but I think it would be nicer to swipe a steering wheel left and right instead of just tapping. I mean, once you over-steer a corner and you're headed to middle part there's nothing the player can do to correct this except wait to crash.
     
    Also, there's a glitch; when you double tap or repeatedly tap the blue "play" button to start, it will starts multiple cars at once.
  20. Like
    Bilge Kaan reacted to AzraelTycka in NEW Mobile HTML5 Game – Stay On The Road   
    Hello,
     
    I liked it, though the same thing which happened to BdR about car appearing more times happened to me. Aside from that sound stopped working for me, well after refreshing the page everything worked ok. It's nicely done and simple, I would suggest two or three things to maybe make it more thrilling and competitive?
     
    I don't think steering right side will make this game more fun, but I wouldn't be against adding a sound during driving not just steering, at least to hear an engine working would make the game a bit more interesting when you are waiting until the car gets to turns.
     
    Also what do you think about adding time counter per lap? It's a simple way to give a player that craving for better result in every lap (and maybe a random speed up for a few secs would make it complete for me :-))?
     
     -----
    4 laps
    20 coins
    I can't do it anymore xD
  21. Like
    Bilge Kaan reacted to fatalfluff in [Template] Super Platformer Engine   
    Nice engine..
     
    However: Using 3rd party plugins is an absolute no-go. The reason for that is, that those are unsupported by Scirra. There have been some prominent examples in the past where a new C2 release or (in the case I'm referring to) a new iOS release broke a plugin and the author was gone. So a lot of people had to do open-heart surgery to cut the plugin out of their C2 projects.
    Don't go there. You either need to implement everything as events, or you need to implement, release and maintain those plugins yourself (which of course leaves the customers in the same spot, should *you* disappear some day 
  22. Like
    Bilge Kaan reacted to RandomDevelopers in [Template] Super Platformer Engine   
    Very interesting. I'll buy it for sure to experiment some fast platform designs.
  23. Like
    Bilge Kaan reacted to Daniel Cotorogea in [Template] Super Platformer Engine   
    the demo isn't working...
  24. Like
    Bilge Kaan reacted to NavNeet in [Template] Super Platformer Engine   
    Wow cool ...can you get 60 fps
  25. Like
    Bilge Kaan reacted to gdog105 in [Template] Super Platformer Engine   
    Love C2