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Red Spark

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About Red Spark

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    Moscow, Russian Federation

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  1. Making games as a hobby is much more fun and liberating than doing that commercially. Commercial gamedev is one of those disciplines that doesn't pay well and will eat your soul alive.
  2. Hehe, times go by, years pass, but something never changes - TV is still plugging his book Golden dream to make your hobby your best source of income. Reach ikigai.
  3. Всем привет! Ищем PlayCanvas разработчика для работы над проектом: мини-игры в одном приложении на тему зимних видов спорта. Проект уже запущен, требуется лишь добавление контента в виде мини-игр, в рамках уже существующего фреймворка. От разработчика будет требоваться программирование игровой логики и участие в процессе создания игровых механик. Работа в паре с основным разработчиком, взаимодействие с художниками. Все покажем и расскажем! Работа удаленная, оплата почасовая. Сдача проекта - конец января. Ждем ссылок на ваши проекты с рассказом о себе на apps@borisoft.i
  4. Red Spark

    js13kGames 2017

    Awesome theme, couldn't be better!
  5. Red Spark

    js13kGames 2017

    By the way, is there any better alternative to SoundBox sound engine for the purpose of this competition? May be somebody already has a working minified version of their player.js?
  6. Red Spark

    js13kGames 2017

    Great, looking forward to this! As I transitioned from commercial gamedev into another dev occupation, I can finally afford making experimental games for fun, without feeling of missing out in terms of money
  7. Not excited that much. Everyone will rush to embed their entire back catalog there, and in a couple months the thing will be hugely oversaturated. New games will be lost in a pile of already existing ones, as usual.
  8. In 2015 html5 tech was already sophisticated enough to make advenced 2d games a reality, but still there are no signs of them! I strongly believe the issue lies in the business model. It still can be fixed, but we need app store business models to crash first. So, let's wait till 2018 - 2020 and see
  9. I've never seen such a game on any html5 portal so I'm assuming they're not interested. Html5 is primarily a mobile target anyways, since html5 games usually serve as traffic pumps to native mobile games. It's where money are currently in.
  10. Unfortunately it's not prerequisite for success anymore
  11. Well, Kingdom Rush is kinda outlier there, since it succeeded in the app store. I believe the team's primary target at that time still was $30k licensing deal, and then they saw an opportunity for expanding to mobile platforms and got lucky with it. Regarding 6 months project - I wasn't talking about repeating KR in particular, just my own personal concepts I'd like to develop into complex story-driven html5 games.
  12. I would gladly make one in ~6 months... I just have big doubts I will find an html5 sponsor ready to shall out $20k-30k for such a game. And there aren't enough active sponsors to cover that cost by multiple non-exlusive deals. May be with the advent of IAPs to mobile browsers there will be a demand for such games, who knows.
  13. Also, to add to the sentiment... I wish there was a sponsorship market for advanced html5 games, with compelling story and strong visuals - something like Zombotron, Union City: The Last Stand 3, Outpost: Haven, Kingdom Rush, etc.
  14. So what about monetization? Old business models don't work reliably anymore, and new ones still are in their infancy.
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