Hady Hayman

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Everything posted by Hady Hayman

  1. @Teena Crosswalk is more like Chrome browser opening your game but on the mobile itself, I'd give it a shot.
  2. Yes there is. Here are some : Three.js Babylon.js PlayCanvas Turbulenz And I'm sure you'll find others. I'm not experienced with 3D so That's all I have to say.
  3. 2D Casual and family friendly games are the most requested ones based upon what I see. (If aiming for mobile HTML5) However, not all publishers are the same so there are ones which license a special genre like Racing, Puzzle, Action, etc. It also depends on how good your game is, like polishing, graphics and sounds (if any). Good luck!
  4. Yes indeed, a JavaScript framework is a bunch of code.. Code that makes your html5 game development easy. Almost everyone uses a framework or an engine An engine is a program that makes your development a piece of cake. I'd recommend checking Construct 2 or Game Maker: Studio. You can code your game in any code editor, try Notepad++ or Sublime Text 2.
  5. Wow, I sent you a PM 3 days ago and no reply .. I forgot about this already.
  6. We're still looking for a JS coder with experience in phaser and screen resizing. The team's almost ready. Hit me on Skype: hadzy.1
  7. You're absolutely right.I was project leader, but now there's another one. There's plans to make money. We have many options and we're thinking of them all. We also have an artist, we're only looking for a JS coder and we'll have the team ready. Cheers
  8. Hmm, yea it's kinda Don't Starve and the story more like But that was [yesterday] but it has many differences of these games.... However, we're changing our style from hand painted to pixel. I had no idea this topic still existed, We just made a topic: http://www.html5gamedevs.com/topic/8865-looking-for-a-js-coder-with-phaser-experience/
  9. @sanojian Sorry my friend wasn't very clear on information. He's the project leader, I'm the main programmer. There's also a writer (which gave us the idea and he's the writer of the story.) We've a small composed music (We may get more) Also there might be an artist joining us this week. The game's kinda mix of platformer/runner with dark theme/colors and deep but small story. You can either contact him or me on skype, hadzy.1
  10. You aren't creating a new state, you're creating a new game. Here's a simple code used to create a game with multiple states: var game = new Phaser.Game(320, 480, Phaser.AUTO, 'game_div');var load_state = { preload: function() { } create: function() { } update: function() { }};var play_state = { preload: function() { } create: function() { } update: function() { }};Hope this helps hmm, Dumtard beated me :/
  11. Good tutorial, also if anyone is interested, there's a site called Neutron Drive which through it you can code your scripts while they're hosted in google drive. Good for quick fixes or coding a game from scratch. (Of course you can't use that with an engine like C2 or GM:S unless you know what you're doing.)
  12. @Ezelia Couldn't find anything noticeable to choose, it's some good options.
  13. Nice work, I really like the fire particles.
  14. Bump - I'm still looking for any links/tutorials.
  15. You know you can't sell your C2 game unless you get a license, right?
  16. Is there's any more engines with such a small size? Thank you @d13
  17. Thanks fran for the reply, The link seems helpful for iPhone/iPad web apps. I hope someone else give use good information about this topic.
  18. Version 1.1 is released! Contains better scoring (When you reach pipes, you score a point).
  19. Can you please fix my Flappy Box game? (391) playing links to source not http://bit.ly/FlappyBox
  20. Hello, After I learned core basics of Phaser by making an Open Source Flappy Box, I'm now looking to create a small but fun mobile HTML5 game. I couldn't find any tutorials online of making a mobile HTML5 game, Like handling different screen sizes, handling spawning and positioning, Entering fullscreen/ Hiding address bar and many other things for mobile HTML5 games. I have found the fullscreen mobile template but have no idea of the differences between coding a mobile HTML5 game vs Desktop one. If there's any tutorial please link me to it. Thanks in advance. Hady Hayman
  21. I think for what you're doing you should consider pausing the game in another way. Since a lot of things won't work if game.paused === true. You can check this Handy tutorial by Loopeex You can see how he pauses the game without game.paused === true. In his way things will run normally and nothing will stop since game won't freeze. I don't think this function would work if game is paused. Try the tutorial better. (In the Phaser example there wasn't such a line. Since it's hard to do it.) menu.events.onInputUp.add(function () {game.state.start('Menu');});
  22. Version 1.0 released! Contains On screen pause/resume and On screen mute/un-mute!