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  1. Could you add https://www.sandboxd.com/ to the list? It's an html exclusive site. Thanks.
  2. Try setting the canvas element to position: fixed inside the iframe, and see if that fixes the problem.
  3. Okay it appears all problems are solved by setting the canvas background to black with css.
  4. I'm seeing this as well on my iPhone 5 trying several versions of Phaser. Tried two of my own personal games with WebGL. One worked, but was washed out. The other was running, but wouldn't render anything. Also tried a couple of the examples with the nothing rendering result. I haven't been able to isolate the problem yet, but I tried some of the pixi.js examples under 1.6.1 and they seem to run fine, so this appears to be a problem with Phaser. Will continue to investigate.
  5. You can't get around CORS from the client side. You either need to proxy your assets through your own server (which defeats the point of the CDN) or setup CORS on your CDN. Which CDN provider are you using?
  6. Hey all! Just wanting to showcase our latest project - Sandy Bird. It's a cross platform Flappy Bird clone that is also massively multiplayer! Built with Phaser and Haxe. https://www.sandboxd.com/games/122
  7. Very odd. Gotta love the stock browser... True about the maximum scale. Just be sure to preventDefault on the event if you arn't using Phaser.
  8. I haven't seen any adverse effects in either Android Chrome or iOS Safari.
  9. I've solved this problem in my games using this method here: http://www.html5gamedevs.com/topic/603-anyone-seen-this-android-412-bug/page-2#entry45037
  10. I've solved this problem in my games by including this in the <head>: <meta name='viewport' content='width = device-width, initial-scale=1, maximum-scale=1.01' /><script>window.addEventListener("load", function() { function onTouchPreventDefault(event) { event.preventDefault(); }; document.addEventListener("touchmove", onTouchPreventDefault, false); document.addEventListener("touchstart", onTouchPreventDefault, false);}, false);</script>I've tested this on my S3 stock browser and it works fine now. Without the code I get canvas freeze on tap.
  11. On SandBoxd we use a modal to show games. To deal with performance concerns we do "display: none" to the rest of the website for small screens which are likely to be mobile. I've found this approach to work quite well.
  12. Hey guys just a heads up that we've updated our interface for a smoother experience across all browsers. Try loading the site on your mobile/tablet/desktop and let us know what you think! We are still looking to load up the site with awesome html5 games, so we need folks like yourselves to help us out. Thanks!
  13. Thanks for the game submissions Raiper34! I really enjoyed your Snowman one in particular. I do understand that our mobile game traffic is still relatively low, but we will be looking to change that over the next few months.
  14. Of course you can add your own game. https://www.sandboxd.com/games/create You can use your own ads in addition to the ads we run for your game. We pay developers out at 75% of advertising revenue generated by the ads displayed on your game. We do not have a Construct 2 plugin yet, but we will be looking at this in the future as we expand our SDK selection. Adding your games to SandBoxd does not require you to integrate with our API so simply uploading the directory that you normally view the game with is sufficient. Currently not very high (~6% for mobile+tablet), but we are looki
  15. Hello HTML5 Game Devs! I've recently launched my new HTML5 gaming portal called SandBoxd (https://www.sandboxd.com/). SandBoxd is a web-app designed to run on all kinds of screen sizes and configurations. The only requirement is a HTML5-compliant browser. It is our goal with SandBoxd to push web gaming forward and break free from the traditional app store paradigm. We already support all the major browsers and provide all the nice features you come to expect from a modern social gaming site such as real time chat, forums, groups, etc. Currently we are looking for talented game developers
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