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plicatibu last won the day on May 21 2020
plicatibu had the most liked content!
About plicatibu
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Advanced Member
- Birthday 07/28/1971
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Website URL
http://plicatibu.com/
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plicatibu
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plicatibu
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Brazil
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Ilya Malanin reacted to a post in a topic: ECS in your games: how to and why
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plicatibu started following Google GameSnacks, Library to integrate Game Center and Google Play for HTML5 games?, Pinball toy and 7 others
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plicatibu reacted to a post in a topic: Sharing experiences with companies to work
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plicatibu reacted to a post in a topic: The future of online browser games
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plicatibu reacted to a post in a topic: Steam for Core web games?
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plicatibu reacted to a post in a topic: Gamemonetize vs Gamedistribution: My REAL experience
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plicatibu reacted to a post in a topic: Gamemonetize vs Gamedistribution: My REAL experience
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Nice game. The only problem I see: when I tap too fast, browser thinks I'm doing a double click and resizes the screen. I was playing on Opera browser version 60.2.3004.55409 on Android 10 Xiaomi Max 3.
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plicatibu reacted to a post in a topic: Pinball toy
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plicatibu reacted to a post in a topic: Responsive Sudoku From Easy To Expert
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plicatibu reacted to a post in a topic: Mars Attack - Making a game with retro sprites in 10 steps
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plicatibu reacted to a post in a topic: Gostly Doors
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plicatibu reacted to a post in a topic: Toggle Pong
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Nice game. Which framework did you used?
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- ghosts
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I enjoyed reading your post. I'm waiting for the continuation of this series.
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Taking in account that no one accepted to help you, even with you offering money for the task, I think you should post this task on upwork.com. Good luck.
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Roth reacted to a post in a topic: Questions from a HTML5 rookie: Unity, market and web portals
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Roth reacted to a post in a topic: Questions from a HTML5 rookie: Unity, market and web portals
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Roth reacted to a post in a topic: Questions from a HTML5 rookie: Unity, market and web portals
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mazoku reacted to a post in a topic: Google GameSnacks
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vornay reacted to a post in a topic: Google GameSnacks
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@blackmoondev Would you mind detailing us how is this process ? Thanks.
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Your post is in the wrong place. It should be in frameworks -> pixi.js
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You can load assets when they were needed. For instance, if some images are used just on level 3 of your game you don't need to load them at the beginning of the game. It will help your game to start sooner.
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@GilbertM00e The OP wants to use AdSense for monetizing his games. He doesn't want to use it for advertising. Regards.
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mikhluz reacted to a post in a topic: Verge3D 2.17 for Blender and 3ds Max is Out
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@Marino I recommend phaser. - It's easy to learn to learn. - There are more than 1000 examples. - There are at least 10 books about it. - It has a huge community that will make it easier to get support. - It comes with batteries included (its full of features) Good luck.
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mazoku reacted to a post in a topic: Questions from a HTML5 rookie: Unity, market and web portals
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OkijinGames reacted to a post in a topic: Who is the best at making high-quality HTML5 games?
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Questions from a HTML5 rookie: Unity, market and web portals
plicatibu replied to Roth's topic in General Talk
@b10b I try to share what I know. We're in a forum for doing this, after all. -
Questions from a HTML5 rookie: Unity, market and web portals
plicatibu replied to Roth's topic in General Talk
@b10b Thank you for correcting me regarding Unity. I know how hard it is to make money in the game industry, but I never told them it would be easy It seems OP and the others that posted didn't have a clue of monetization possibilities, so I told them some possible paths. If you have some other ways I'd like to hear too. Regards. -
Questions from a HTML5 rookie: Unity, market and web portals
plicatibu replied to Roth's topic in General Talk
I can't talk about Unity because I don't know it, but AFAIK it currently doesn't generates pure HTML5 code. One needs a plugin to run it on browsers. @Roth You'd better off picking a javascript framework. In this case i highly recommend Phaser.js .js. It is the best 2D framework hands down. If you intend to generate games for MS Windows, MacOS, Linux, Android and iOS, there are tools that allow you generate binaries for these platform from your javascript code. Other frameworks I'd recommend that generates HTML5/javascript framework are cocos2d-x (I'm talking specifically abo