
totor
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totor last won the day on October 21 2014
totor had the most liked content!
About totor
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The number of simultaneous webgl contexts is limited by browser so if you have multiple tabs open with a webgl context or a page with multiple webgl contexts they addup. Or you graphic card is limited, i don"t know ; post a demo or your code somewhere so people can test on their machine
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iirc the number of webgl contexts is a browser limitation so if you create one each time you change the map you reach the limit and trigger the warning. Usually, you create one webgl context and then reuse it.
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Creator of Territorial.io reacted to a post in a topic: How to create a Europe map programmatically/dynamically?
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maybe you can use a smaller map (256*256) then upscale or you can use a few polygons then noise the result
- 8 replies
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- create map
- map
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totor reacted to a post in a topic: Phaser 3 Examples in TypeScript
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totor reacted to a post in a topic: js13kGames 2020
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Hi Justine and welcome a few questions : what kind of ecpm and traffic can we expect from Kaios, what is the target main audience (age), where can we get a Kaios device (in France) ? Regards
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eguneys reacted to a post in a topic: How to code a level editor for a 2D platformer?
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totor reacted to a post in a topic: How to generate limitless terrain in real time, in plain HTML5/JavaScript
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your paypal link is on top of the load image button making it impossible to test your tool (chrome/win)
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you may find this link useful : https://github.com/xem/js13k-level-editor
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totor reacted to a post in a topic: 3rd person rail shooter (fake Space Harrier) free to use prototype
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Alexalten reacted to a post in a topic: 3rd person rail shooter (fake Space Harrier) free to use prototype
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i asked because there was no warning on desktop and the game ran straight to fullscreen . I like the pad on mobile, very smooth.
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Hi, it's mobile only?
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i played the game only on laptop so can't say for single-touch control but yeah jump on scenery-item more as a wow effect or as gate replacement like a ramp to jump over a stream or when you come with speed over a curvy little hill - instead of popping a gate ;) Still can't beat the expert mode even with all capacity maxed out, always hit by a gate, that seems beyond my reflex ability. ;) Speaking of capacity it's not very clear (for me) what effect have boost and power. If i may ask, it would be awesome to have a free ride mode but i don't know if your engine can generate a ride on the
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awesome style and effects! i find the game a bit difficult though due to the low camera positioning, on the expert track the obstacles pop way to quick and hidden by the character on her bike making it more a reflex game than a careful trajectory optimization contrary to your games with the cars. And you can't jump!!!!!!! WHAT???? a mtb game and no bumps on the trail? Ok it would be more a bmx game. ;)
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you can mix very ugly code and wasm too o ;)
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totor reacted to a post in a topic: js13kGames 2019
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Hi, can i use haxe or c++ compiled to javascript (or any tool that generates js) for the compo since coffeeScript and typeScript are allowed?
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- compo
- js13kgames
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If your players play through a browser there is nothing you can do to prevent cheating on a skill game with leaderboards because they always can figure out a way to send the perfect moves. If you are looking at other competition games you may have solutions but it depends on your budget (in like how many bandwidth and server power you can afford) and still no absolute guarantee.
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Read carefully the license, (if any doubt or unclear) ask the site directly. You can use CC0 or public domain commercially but you have to be sure that the work is cc0 or pd.