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About lordkryss

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  1. iOS doesn't support WebGL even in the latest iPhone
  2. When I did Haunted Blocks I did haxe externs for clay.io which make using them easier to use if any of you are interested in their API: https://github.com/lordkryss/clayio-hxterns Edit: the API in the flash version are mochi and not kongregate, but any flash API is usually easy to add to a haxe -> flash game
  3. As far as I know, Chrome is the stock browser in latest android versions.
  4. Yeah i was wondering why he didn't point out his own website
  5. I'd recommend you to read photonstorm's Flash Game Dev Tips. Many of those tips are really related to flash and/or flixel (like the one about flixel display list), but reading them will still explain you how to make object pools and how to make a simple space shooter game.
  6. It "freezed" on my nexus4 too after i died. Escluding that it worked fine my nexus 4 both in beta (with webgl enabled) and stable (with webgl disabled) chrome
  7. This reminds me of https://www.youtube.com/watch?v=Fy0aCDmgnxg (also available on gdvault http://www.gdcvault.com/play/1016487/Juice-It-or-Lose if you want to better seethe slides). Using easing is one of the things they talked about, but they talked about more technique to make a game more "juicy". I think very developer should see this talk at least once in their life
  8. I use FlashDevelop since I write only in Haxe If i had to write in another language I'd probably use sublime though