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About techwiz

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  • Birthday 04/18/1980

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    Wollongong, NSW, Australia

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  1. We have changed our Framework to concentrate on Phaser as 2 of our coders use this framework and to keep everything streamlined, a third coder using Phaser is requried. We have 5 games in development right now with another 5 on the way.This will be the last position needing to be filled, so please apply without delay. contact [*@*] souzou [*.*] com [*.*] au (HINT.... Remove the space and [* & *] to email us)
  2. Souzou is a fresh business model that involves everyone involved receiving a share of the revenue from the games they work on. So everyone puts in the effort and gets that back. The more work you put in, the more you get out. Instead of just working for a company, you are building the business to build your revenue. We have a great team of graphic artists and audio engineers already lined up with assets being ready for 3 games, but our programmers have been lacking, so we need some HTML5 (Javascript) coders to fill the blanks. HTML5 is a growing marketplace right now with this year set to be even bigger. Mobile browsers are the key target so everything will be optimised for those platforms as opposed to desktop browsers. We don't mind the use of frameworks, but you must be able to port this quickly to the native mobile market. We currently have 2 coders on board whom are both using Phaser as the Framework of choice. We are looking for a final third coder to finalise our teams. We currently have 5 games in development with another 5 planned. Games will be non-exclusively licensed to Gaming Portals so we can sell them multiple times Each game will be released on multiple mobile platforms as paid and free with advertising You would receive revenue from advertising and game sales that you work on Code will be encouraged to be re-used to make development faster for future titles If this sounds like something you would be interested in, please contact us immediately as we only have a limited amount of spots available. More information will be sent out ASAP. contact [*@*] souzou [*.*] com [*.*] au (HINT.... Remove the space and [* & *] to email us)
  3. I'm getting ready to start a new HTML5 game, but I'm looking for multi-platform capability. I've started the game using CreateJS (for the HTML5 version) and I think I should be able to use CocoonJS to build that same HTML5 version to an ios native app and an android native apk. Has anyone had any experience with CreateJS and CocoonJS? I just want to clarify this before heading too deep down the rabbit hole. Is there another framework/libraiy that can handle CreateJS to native apps? Or is there something better that can handle fast mobile browser framerates for HTML5 and native apps for iOs and Android. I will also be exploring other platforms like facebook, windows phone, tizen etc (which CocoonJS can do).
  4. Hey IndieDevAustin, just wanted to say great game you've made there. Played it through to the end as it was really addictive. Keep making games like that and you will go far
  5. Thanks @Developoid and @rich. That makes it a lot clearer in my mind. Good point about the HTML5 side of things being a platform. Has been playing on my mind as to the morality of doing it but I see how the different platforms are independent with their audiences. HTML5 publishers are looking for those who want to play free web based games so that audience will not be affected by the release of a standalone version for $0.99 on the AppStore. Thanks again everyone.
  6. Just wanting to clarify what the stance is on releasing a Non-Exclusive HTML5 game and then releasing the same game (maybe with some more polish) onto the Google Play store, AppStore and say Windows 8 store? Is this bad form or is this something that everyone does already?
  7. Played using Chrome on windows 8 and worked great. Nice Fruit Ninja style game. Little confusing but got there in the end
  8. Really love the art style. Tested using chrome on windows.....
  9. Loved the minamilst design of the game and found it really enjoyable. Great quick gameplay especially for casual gamers
  10. I really like this. Especially good for testing your games in a browser. I tried my wired Xbox 360 controller and it recognised immediately. Off to more testing
  11. Nice artwork..... It is good to see something like this come from Construct2. Currently weighing up my options and it is between Construct2 and GameMaker Studio.