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About DaveVoyles

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  1. Great idea, I love it. It certainly helps reduce some of the barrier of entry and tech understanding for many people learning HTML5 game dev. I look forward to trying it out.
  2. Yup, like Rich says, the Chrome debugging tools are far more powerful than they initially seem. Watch some of Google's tutorials on Chrome Tools and it will give you a better understanding. It took me a bit to get the hang of it as well. I also go back and forth between Firebug in Firefox, but still prefer Chrome Tools. Take a look at some extensions offered within Chrome as well. I use a lot of them to parse JSON data and Restful APIs. Finding an extension that prevents the browser from caching while you are debugging is invaluable as well.
  3. I find that object pooling helps a lot, especially with particles and drawings lots of objects on screen at once. You'd be surprised at what you can do. For example, take a look at what Xona Games was able to do with Turbulenz (WebGL), and their game Score Rush. It originally appeared on the 360, but was ported from C# to JS.
  4. Click here to play Super Rawr-Type Redux now! Super Rawr-Type Redux is my second game made with Impact.js. It took me a total of 90 days to make. The code is open source, and can be found here. Visit my blog to see my brief post mortem, as well as other JavaScript projects I've worked on! It may take a bit to load, as it's being served from my public Dropbox folder until I can get my Azure site up. Any and all comments and criticism are appreciated. Thanks for checking it out! I’ve spent the last 3 months working on the follow up to my previous game, Super Rawr-Type. It was a simple
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