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qdrj last won the day on December 21 2020
qdrj had the most liked content!
About qdrj
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Rank
Advanced Member
- Birthday 08/24/1990
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Website URL
http://robowhale.com/
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Skype
qdrj90
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Gender
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Recent Profile Visitors
2519 profile views
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b10b reacted to a post in a topic: Papa Cherry Saga - match-3 game
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Hey everyone, My latest game Papa Cherry Saga was released just yesterday on GameDistribution - https://gamedistribution.com/games/papa-cherry-saga It is a classic match-3 game, think of Candy Crush, with a variety of gameplay elements - chocolate blocks, marshmallows, licorice, candy bottles, bomb cakes, donuts, apple platters, biscuits, and gingerbread man. Right now, there are 100 levels but I intend to add more if the game will perform well. If you have any feedback or questions regarding the game - please let me know.
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Hi Gabriel! CrazyGames is a behemoth of online gaming (in a good sense) so it is nice to have you here communicating with devs. Couple questions for you: 1. What is your MAU? 2. Main geos (traffic by countries) ? 3. Do you plan to implement rewarded ads in your SDK? Thanks!
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qdrj reacted to a post in a topic: [Phaser 3] Bouncy Woods
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qdrj reacted to a post in a topic: [Phaser 3] Bouncy Woods
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Nagval333 reacted to a post in a topic: [Phaser 3] Bouncy Woods
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Sup my dudes, My latest game Bouncy Woods was released just yesterday on Poki - https://poki.com/en/g/bouncy-woods It was developed with Phaser 3 and MatterJS. Matter was pain in ass to deal with because I really needed "bullet" like bodies for this game and Matter doesn't support it. So sometimes you can notice "tunneling" issue - when balls go through blocks. If you have any feedback or questions regarding the game - please let me know. Gameplay video
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qdrj reacted to a post in a topic: Pop-Pop Kitties
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qdrj reacted to a post in a topic: Create Bitmap Font from Atlas
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Horizonicblue reacted to a post in a topic: MyMelody ABC Tracing
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Hi fellas, Play MyMelody ABC Tracing Recently our team has a great opportunity to create an educational game with characters from widely known Hello Kitty universe. Please check the game and let me know what do you think!
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Heya fellas, I would like to rotate a sprite rotate around a center (0.5, 0.5) and at the same time scale it (tween scale property) around bottom-center (0.5, 1). Is there some transform magic I can use to get this working? Thanks in advance!
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qdrj reacted to a post in a topic: Postmortem: Adventure Drivers
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qdrj reacted to a post in a topic: [Phaser 2] Boobs, butt or shoulder?
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blackhawx reacted to a post in a topic: [Phaser 2] Mini MrDriller
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qdrj reacted to a post in a topic: [Phaser 2] Mini MrDriller
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labrat.mobi reacted to a post in a topic: [Phaser 2] Mini MrDriller
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Budda reacted to a post in a topic: [Phaser 2] Mini MrDriller
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qdrj reacted to a post in a topic: [Phaser 2] Mini MrDriller
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qdrj reacted to a post in a topic: [Phaser 2] Mini MrDriller
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Umz reacted to a post in a topic: [Phaser 2] Mini MrDriller
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Nagval333 reacted to a post in a topic: [Phaser 2] Mini MrDriller
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dude78 reacted to a post in a topic: [Phaser 2] Mini MrDriller
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@dude78 Thank you! I will fix this issue in the next update.
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Good news everyone! Recently our team was able to collaborate with guys from Bandai Namco (creators of famous game series like Pacman, DragonBall , Tekken and many more). We have created a web version of a good ol' arcade game MrDriller. Please take a look and let me know what do you think - https://robowhale.com/games/mini-mrdriller/
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qdrj reacted to a post in a topic: Pausing and Resuming main loop unintuitive
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Hi Jacob, I have a couple Christmas games which we can tailor to your needs: https://robowhale.com/games/santalicious/ https://robowhale.com/games/christmas-friends/ You can drop me email at vlad@robowhale.com
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Awesome, thanks a lot @Stephan
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Hey, everyone! Are there any Dutch folks? I need very basic voice-over for my game. The script will be like - A is for Apple, B is for Balloon and so on. But since I never heard Dutch speech in my life, I'm afraid that I will choose someone with accent or whatnot. It has happened before with Spanish voice actor. So could you please help to choose a voice performer with proper, clear Dutch pronunciation? Here is the list - https://www.fiverr.com/search/gigs?utf8=✓&locale=en&query=dutch%2Bvoice&search_in=category&category=12&sub_category=16 Thanks in
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damien leroux reacted to a post in a topic: Changing mouse cursor over a sprite
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@NumbOfAthma Thanks a lot! The trick is to interpolate letter curves as a bunch of straight lines. Because restrict movement along a straight line is a relatively easy task. I've created specific editor for this game where we were able to do this
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@scheffgames thanks! Glad that you liked the game. Let me Grow was our very first HTML5 game and turned out most popular one. The website is running on WordPress with some premium theme. It cost about 50 bucks but totally worth it because it looks great and has a mobile version.
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Game - https://robowhale.com/games/drawing-letters/ Drawing Letters is our latest HTML5 game. It is the educational game for kids. The game teaches how to draw and pronounce letters. It is fully localized in 5 languages - English, French, Italian, Spanish and Portuguese. The game was developed with Phaser 2.4.4 Please let me know what do you think! Any feedback will be appreciated. Shameless plug - this game was exclusively licensed so is not available for licensing. But we have a lot of other great HTML5 games which are available! Feel free to contact me at vlad@robow
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paid 2D Game Developer (Long Term) HTML5 MiniGames
qdrj replied to GrimPanda's topic in Jobs (Hiring and Freelance)
Hi, I'm interested in this position. Is it still available?- 3 replies
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- programmer
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For me, Pixi 4 is a "game-changer" because of the performance boost. I spend a lot of time trying to achieve 60 fps on mobile devices. So anything that will help would be a huge time saver for me. p.2 sounds nice but from my experience if a game runs >45fps sprites movement looks good enough. Pools are very easy to code and can be tailored for specific games. So I don't think that it should be part of the game framework.