Milton

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Milton last won the day on May 22

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About Milton

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  1. Ich würde es auf Englisch im aktuellen Forum versuchen. Du wirst hier nicht viel Antwort bekommen.
  2. Versuchs mal auf Englisch... Supply a link, and most important of all, use the real forum
  3. I'm going crazy. Now it goes wrong for me too What did you do... Well, your solution works, so just reverse the hex for now, and create a github issue. I'll look at it later when I have some time. Or maybe someone on the actual forum (https://phaser.discourse.group/c/phaser3/5) can help you.
  4. https://phaser.io/examples/v3/view/game-objects/blitter/bob-frame-object# Works fine for me when tinting. Are you on an oldschool system? Like a VAX or some sort of mainframe
  5. You're saying bobs are liitle-endian? That would be weird...
  6. Strange. Try https://phaser.io/examples/v3/view/display/tint/single-color-tint# Works for me.
  7. 0xff is the same as 0x0000ff. It's both 255. And both should be blue...
  8. Phaser moved to https://phaser.discourse.group/latest Babylon moved to https://forum.babylonjs.com
  9. https://gamedev.stackexchange.com/questions/4181/how-can-i-prevent-false-score-reports-to-global-highscore-tables
  10. I pressed the only green thing. Buy, I guess. That gave me a login. Didn't understand the other ones would be free...
  11. My mistake. I mixed up 2 games (the Atheios one...).
  12. I tried on desktop. Gave up as soon as it needed a login.
  13. Interesting. I doubt such a game is made with 3d (threejs) often. What made you do this?
  14. It could be that you're swapping textures like crazy. That would slow things down alright. If you could use a png spritesheet instead of separate svg's, I think it would make quite a difference. Or maybe there's another way to do it with svg, I've never used them.