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  1. Hey guys, For those who are facing the famous sound problem in iOS with CocoonJS when you have to make a tap before loading the sounds. I found a very simple solution to such annoying problem, I was trying to solve it since last week and I finally found how to fix it and it's really easy. All what you have to do is to put this instruction before you load the sounds (I put it in the Boot State): game.sound.touchLocked = false; The sound now will work without a need to make a tap in the screen on iOS. Hope this will help you guys
  2. @Starnut: I totally confirm what you said. When i turn off WEBGL ENABLED in Cocoonjs settings the game renders perfectly (even the tilesprite) !!! Phaser 1.1.4 CocoonJS 2.0 iOS 7.1.1
  3. Using Cocoonjs 1.4.7 and phaser 1.1.4 the tilemap and tilesprite don't appear (invisible) in both CANVAS and WEBGL is there any solution to this problem ? have you faced this problem with newest versions of phaser or not ? Thanks.
  4. I have a similar problem too, the Tilemap is invisible in both modes, CANVAS and WEBGL. i am using CocoonJS 1.4.7 and Phaser 1.1.4 Have anyone found a solution to this problem ?
  5. in desktop I target 60fps but in mobile 35-40 should be fine.
  6. Maybe the ' outofBoundsKill ' is killing the sprite but not the body. try to remove it and see if the sprite is still invisible.
  7. 10mb is too much for an HTML5 game, sponsors like the games to be between 3 and 4 mb at max. I think you have to sacrifice some music because it is the most ' expensive '.
  8. Awesome, that will be helpful for many people. Thank you Chris.
  9. Awesome, Great job Rich ! Thank you for your hard work, you deserve a medal
  10. Wow ! Spil is really fantastic. He really wants HTML5 to grow.
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