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Froton X

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Froton X last won the day on October 7 2018

Froton X had the most liked content!

About Froton X

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  1. @vasilii Yes, I need to work on the backgrounds. Thanks, I put effort in the characters and animation.
  2. I probably should have made the game characters using a toon shader, possibly with outlines. I guess next game I will(once I mastered the technique, as you can see, there are some issues with the outlines and shading). Here's some of the models in said shader, and I really should have made a game with the purple haired princess.
  3. @EvaFatal Mines is 9602. I've edited the original post to include the Desktop HTML5 version, with keyboard and gamepad support. I uploaded it to kongregate with leaderboard support so people can compete to see who can get the highest score. https://www.kongregate.com/games/Froton/nighty-knight
  4. Thanks for the honest and direct critique. As for characters, I know the two available aren't enough for character diversity. Aside from the 3 other wip models of fairy, gunslinger, and dragon, there are 3 more I wanted to include, a heavy hitting ogre, a versatile gryphon, and a defensive style amphibian girl. Here's some sketches of them. Each already have a move list to implement if they hit the game, for example, here's amphibian girl's: She could catch those toxic projectiles in-game and send back a projectile of her own, the technique is timing based though. She uses a d
  5. Thanks, what do you think of the gameplay by the way? Too complex? Complex enough? Okay? I tried to make it skill based and not just another tap,tap,tap game. Pressing different button combinations for new moves and stuff while having controls smooth enough on touchscreen for it.
  6. HTML5 demo(edit: my bad, it was linking to the main page instead of the html5 game itself): Mobile: http://nightyknight.froton.xyz/demo/index.html Desktop(keyboard and gamepad support): https://www.kongregate.com/games/Froton/nighty-knight Website: http://nightyknight.froton.xyz/ GAMEPLAY INSTRUCTIONS: Basics:
  7. Html5 feels like a Wild West platform, people getting jipped left and right. What other sites aside from MarketJS gut people of their games?
  8. For some reason, my html5 game only worked with canvas+ from cocoon.io, webview and webview+ both crashed the game after the menu screen.
  9. Isn't RPGmaker MV tailored towards making RPG games specifically for html5 and mobile platforms that support touch features??? Although it is probably more advantageous to make it from as "scratch" as possible such as phaser or a more generalized game engine than RPGmaker MV. Since it specializes specifically in RPG style games, its rigid and incapable of making any other game type without extraneous work. PLUS, if you are looking to put adverts in your RPG game, I hear MV is having problems with that, or that it is highly difficult to add into the game.
  10. This game is impressive, and your approach to how data is handled in multiplayer via a tweening method resulted in an incredibly smooth experience with little to no lag. Amazing! I felt kind of skilled being a single axe, no name midget actually taking out larger players who use two axes.
  11. The slippery controls make the game quite a challenge, but the feel and presentation are remarkably authentic in terms of 8 bit style.
  12. RayBurst is an action-packed, high-speed side-scroller game. Pick from 4 unique playable characters, each with their own strenghts, in order to combat hordes of dragons on various missions. Let me know what you think! Html5 demo: http://www.rayburst.net/game/index.html Google Play: https://play.google.com/store/apps/details?id=com.fulgryph.rayburstGP Amazon Underground: http://www.amazon.com/dp/B01G5U97Z2/ref=cm_sw_r_tw_dp_akmtxb0CJ9ME5 2nd Trailer: I submitted to Tizen as well, but it hasn't finished validation yet.
  13. Desktop HTML5 demo{a phone at the level of iphone6 can handle the game flawlessly though, anything less, not so much} http://www.rayburst.net/125testing/RB07/index.html These are the controls:(in asdw, hjkl, and uiop groups) ASDW = Movement H = Special Attack J= Normal Attack K= Signature Movement (Propulsion, hovering, and flying.) L= Power Up (All the others) / Reload (Phreit Nor's gun) U = Angle Control / Tech Powerup {Grafto} I = SKILL switch {Gotta be over lv.1, Max level is 6 for 7 skills per character at lv6. You buy books from the turtle under Adventure&g
  14. Are there any ad networks that work on both mobile and desktop html5 games? Or at least, that work on desktop html5 without having to submit to a portal? I ask since I just tried out leadbolt's test ads and noticed it works on mobile devices, but not on desktop. It looks like Admobs only works on mobile as well. Google hasn't been very helpful at all, the results showing up are for mobile ad networks. So I take it no desktop ads? Edit: Would this site be good for what I'm seeking? http://www.ad4game.com/
  15. In my game, I put the option to turn enemy health display On or Off.
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