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About dajomu

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  1. So is this an actual bug in phaser then? What version did you go back to?
  2. Hi, I'm posting this because I've been doing a lot of searching and I can't seem to find a solution to this problem. I'm sorry if this is something generic that I've missed. The problem: When I start to move my player character, the character remains in the centre (good), but the tiled background doesn't scroll with the player. This means that the player can run and jump on platforms, but they are "invisible" as the background hasn't moved. I'm using a Tiled generated level in a platformer. The camera is following the player using - this.camera.follow(player); The level was created in til
  3. Regarding mixing physicsJs and Pixi renderers: Having messed about with this for a few days now, I feel like I'm starting to get a good feel for it. At the moment I'm storing my platformer character as a pixi renderer object and extending it with a few other properties (such as health, etc...) I started off using a sprite, but I found that it seemed impossible to render that. I'm now using a MovieClip object with multiple frames that skip about to switch between whether the character is jumping/falling/running, etc.... wm1sr: I've been experimenting with generating a version of PhysicsJS w
  4. Hi, I'm pretty new to game development. Having looked at a load of javascript libraries/frameworks (Pixi, Melon, Phaser, Lychee, WADE, etc...), I thought I would try to produce a platformer using Pixi.js. I would like to build something that I can customize pretty heavily, so building with pixi makes sense, because I can either build my own collision systems and inbuilt physics, or use separate libraries for them. I'm also considering combining the pixi rendering engine with something like physicsjs. Having read quite a bit through these forums, I couldn't see that anyone had spoken about
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