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About StuffBySpencer

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  • Birthday 03/04/1997

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  1. Didn't think I was going to participate this time because I couldn't come up with an idea until about 6 hours in, but never the less, Phaser has proven to be an amazing framework! My Game: Planet Wanderer Thanks to Rich and the whole Phaser/HTML5 Game Dev community for all the help over the past months!
  2. Hey everyone! The official LudumDare 29 Results were recently announced, and I thought it would be a good idea to post your games, and how you did, here! Did really well in a certain category and want to show off? Post Your Link! Didn't do as well as you hoped, and would like feedback from others on what to improve on in order to do better next time? Post Your Link! You don't care how well you did, and all you want is to get your game played by others? Post Your Damn Link! I guess I'll start this thing off: Here Is My Game: Beneath The Memories Results: #10 - Audio (awh shucks, I don't deserve this) #15 - Humor (honestly didn't expect this, I added a few jokes here and there, but I'm surprised people thought they were that funny lol) #49 - Mood (being that this was my first LD, I wasn't disappointed at this, I managed to get really great feedback on how to improve this even more, so thank you!) And finally the Big-Daddy / What-I-Really-Care-About: #55 - Overall (This is way too unbelievable to me. To some, this may not seem great, but to me, with this being my first 'real' game and first LD, I am beyond blown away by this! There's not enough expletives and exclamation marks in the world to describe how I feel!) Overall, this was probably the best moment and most rewarding event that has happened to me regarding to my dumb little game development hobby. Reading people who play my game and how much they like it, and seeing people play it in a Let's-Play video (seriously, those are so awesome) is just amazing. Thank you to the LudumDare community, all you amazing people who played and gave me feedback, and thanks to Rich who provided great help with any bugs I ran into. So that's all for my 'Look at me, I feel special' post, if you made a game this LudumDare, post what you think went right, what went wrong, and what you want to improve on and get feedback! Thanks!
  3. This was my first LudumDare, and I'm surprised I managed to finish something. You can play my game here: Hope everyone had fun, I know I did, this was a great experience!
  4. I'm sorry I think I messed up, the FIRST parameter should be the name tiled uses. So try -> tileset = map.addTilesetImage('terrain','tiles'); Let me know if that helps
  5. The first problem is what happens when you don't add the correct parameters into the map.addTilesetImage(). The first should be the name of the tileset you named in your script, the second should be the name of the tileset that your map editor named it. To find this out, open your json map file, and look at the tileset-name.
  6. Thank you sooo much. That is exactly what I was looking for, as long as it doesn't glitch again, it's perfect! Thanks for the helpful reply, really comes in handy during LudumDare lol
  7. my vertical velocity is 500. The problem is with gravity and velocity lower than this, the player hangs in the air a little and it feels a little floaty. I'm trying to get more, fast, 'clean' movement where he jumps up, and immediately starts to fall back down.
  8. I am using a pretty heavy gravity (1400) Could you recommend a better way to make the jumping less 'floaty'? Because with a gravity at 1000 or less, the player tends to 'hang' in the air a little bit, but I'm looking for more of a fast jump, more tight and less time in the air.
  9. the deltaCap hasn't helped with my collision issue at all, the player still falls through tiles randomly :/
  10. ok, so I fixed the first issue by changing the addTilesetImage() parameters (the first needs to be the tileset name tiled used) But I'm still having really buggy issues with collision where the player randomly falls through blocks, even though he should collide with them :/
  11. Also, sometimes the player randomly falls through the tiles. I recorded a section of it, with debug on, and paused the video at a point where I think there could be a problem, the collision debug box 'lags' behind and doesn't render around the playyer as he falls, leaving his feet exposed.
  12. I need help with creating tilemaps. I use tiled to create the maps, however it seems that tiled is counting my tileset image starting at 1, while phaser counts tilesets starting from 0. Because of this, whenever I make a tilemap, the blocks are out of order, and the map looks all screwey. Please help, I have attached an image to better explain this: