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Everything posted by mazoku
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There are many. You can check: https://www.facebook.com/groups/IndieGameDevs and search for similar names. Also Unity and Unreal groups are not bad too.
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There are some pretty interesting general game development groups on facebook.
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Phaser is good place to start. https://phaser.io/examples
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I need feedback on colyseus or lance from anyone who used any of them. Performance, issues, problems?
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I admit this is a nice answer.
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Question in topic. I think this is pretty useful, its overhead to make a container to have image + text functionality (Button) for example. Or am I missing something?
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When did you sent your mail? There were holidays recently and big companies tend to answer slowly. Im sorry, just now I read the other topic. My answer is not relevant then.
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Thank you, thats nice info.
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I have two questions about implementing game servers for simple html5 games. First question Node(eventually colyseus) vs C++ server? What are your reasons for one or the other? Second - any free hosting (vm or whatever) for testing purposes?
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Merry Christmas!
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Here is one way to do it (obstacles layer) https://gamedevacademy.org/how-to-create-a-turn-based-rpg-game-in-phaser-3-part-1/
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Audit here is free https://www.coursera.org/search?query=javascript&
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Hello, I have this question. How do you make money from your games now? In game ads, sponsorship, else? I think sponsorship market is way too down to nonexistent, so I am more interested to the else part.
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Wow this is fun variation of agar
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EGO Experiment - mind uploading and shooting red things
mazoku replied to Greeny's topic in Game Showcase
Wow actually pretty fun game. My coordination is not that good though. -
Simple classic Blocks Puzzle game where you make rows and columns of blocks. Play Blocks Puzzle Get Blocks Puzzle for Android
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I found this thing https://colyseus.io/ and I am interested if any of you have used it and do you have feedback on its performance?
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Any tests online? Comparative between frameworks?
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How is Phaser 3 performance, I am especially interested how it behaves on mobile?
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Breaking backward compatibility as always just shows low esteem for people using the engine.
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[PAID] Phaser game developer needed for long term basis
mazoku replied to genieee's topic in Jobs (Hiring and Freelance)
You can contact me, you have my contacts from before.- 1 reply
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- html5 game developer
- html5 games
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(and 2 more)
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The problem is from 3.12, now its 3.15? So no fix going? Or will it be removed as a feature? Its sad to see no consistency between versions.
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I updated a game to the latest Phaser 3 and now the zoom from the config object is no longer working. And I cant find anything on it in documentation. How is the Phaser 3 way to scale a game now? The example don't scale. http://labs.phaser.io/view.html?src=src\game config\scale\scaled canvas.js&v=3.15.1