Luminous Wizard

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About Luminous Wizard

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    Advanced Member

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    http://www.luminouswizard.com
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    @LuminousWizard

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  1. @photonstormRich, could you maybe help us out here? I use to have a profile picture on here, and I don't anymore, but I can't upload either.
  2. Well done on yet another amazing game! I've actually PM'd him over Twitter about this, with no response of course, but I would also like to know some technical details if he wouldn't mind providing some.
  3. If they are embedding your games and you don't feel comfortable with it (since they didn't license it), I suggest having a look where they are hosting your game from, and implementing a secure site-lock that will block the game from running. I found a few of my games on their site too.
  4. Usually publishers that do this use your source code and skin the game for publishing/licensing themselves, some publishers don't mind GameMaker or Construct or other game engines.
  5. I've sent you a PM there is some information missing and I cannot help you directly.
  6. Hey, thanks for the useful input. It helps to also hear form artists. How much do you usually charge per hour?
  7. This is probably the way to go, I'm not that familiar with Phaser, but I am currently using GameMaker and doing something quite similar when customizing a character. We have base sprites, and separate sprites for each customization item, and based on what the user picks, there are multiple variables storing one for each state and these are just drawn on top of the base sprite as mentioned above.
  8. The performance is much better, with the right optimization as well. Native is always going to be faster than wrapping.
  9. Really nice graphics! Did you make it yourself? I like the game! It's quite challenging at first but once you get to the turning, it's quite easy!
  10. I was hoping this would be in GMS2, considering the date, I figured it would be GMS 1. But there shouldn't be an issue converting it. Thanks for sharing!
  11. Wow, okay that's quite interesting, I didn't know that type of license still exists in this market. I knew what you meant I'm going to look into those! Thanks!
  12. Do your games have ads? Is this purely because of downloads not being so frequent?
  13. Thank you! I will consider this. I am also considering Photon or Lance. I will do even more extensive research on this to see if it is a viable solution. I think having different servers in different regions is probably the hassle free and most efficient way to go.