GAveryWeir

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About GAveryWeir

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    gregoryweir
  1. If I try to resize a TileSprite after instantiation it doesn't work. When I set width and height, it properly changes the number of times my 32x32 texture tiles over the TileSprite, but the actual bounds of the TileSprite don't change. In other words, a 128x128 TileSprite stays that size even if I set its width and height to 256. Its texture just scales down. Am I missing something? If this is a bug, is there a good workaround?
  2. You've got a Sprite called background there with a filter on it that's getting alpha blended with the rest of the game. Your filter is only manipulating a blank Sprite. I'd like to actually put a shader on the game's stage output. It would take the rendered graphics as its input and display the bloomed result. That's a very cool look, though.
  3. I'm really liking Phaser, and am trying out converting a WIP Flixel project. I'd like to do a bloom filter over the whole canvas. What's the best way of going about this? I have a working bloom filter already; I'm just trying to figure out how to apply it to an entire Game or State. Sprites seem to have the filters property, but Game doesn't seem to have an equivalent. I've tried drilling into the Pixi code, but its filters don't seem to be superclasses of Phaser's filters, and I thought I'd ask a question before hacking away any further.