If I try to resize a TileSprite after instantiation it doesn't work. When I set width and height, it properly changes the number of times my 32x32 texture tiles over the TileSprite, but the actual bounds of the TileSprite don't change. In other words, a 128x128 TileSprite stays that size even if I set its width and height to 256. Its texture just scales down. Am I missing something? If this is a bug, is there a good workaround?