• Content Count

  • Joined

  • Last visited

About coloreddrums

  • Rank

Contact Methods

  • Twitter
  1. TouchTheBeat is a game for tablets and other touch-enabled devices currently in development. Alpha 1 was just finished and can be playtested here: Play Alpha 1 TouchTheBeat is level-based. Each level consists of a song from SoundCloud and a composition of gameobjects. The more rhythmically accurate you interact with the gameobjects, the higher your score will be in the end. The game comes with the ability to create and share your own levels. You can find more information on TouchTheBeat in my blog post here: Due to the fact that this is Alpha 1, the graphics are obviously kept very simple at the moment. This is my first game and I would love to get some feedback from you! Especially I would like to know how you experience the difficulty of the included demo-levels.
  2. I had the same problem and solved it by using timer = game.time.create(false)instead of timer = new Phaser.Timer(game,false);I am not sure if this is a bug or not...
  3. Hey, I am trying to create a scalable sprite with a primitive graphics-object. When testing your approach using TypeScript, the compiler says that the method addChild() does not exist. I looked in the github repositories of phaser and pixie and could not find the method in the Sprite class. Am I missing something?