-
Content Count
17 -
Joined
-
Last visited
About aurelien974
-
Rank
Member
Contact Methods
-
Website URL
http://aurelienpicolet.com
-
Twitter
AurelienPicolet
Profile Information
-
Gender
Not Telling
Recent Profile Visitors
1584 profile views
-
aurelien974 reacted to a post in a topic: EZGUI : The missing GUI Library for Pixi and Phaser
-
Thanks
-
Hi I would like to know if there is a way to stretch easily only the middle of a sprite with Phaser, or will it be implemented in the future ? If you know Unity, it's like the GUITexture border settings which specify how many pixels on each edge of a sprite will be unstretched. Thanks and have a nice day !
-
Uncaught TypeError: Cannot set property '6' of undefined
aurelien974 replied to Glaydur's topic in Phaser 2
Ok, my bad... : I forgot to change this when I did a copy/paste : BEFORE : (while creating a group class) NP.Obstacle.prototype = Object.create(Phaser.Sprite.prototype);AFTER : NP.Obstacle.prototype = Object.create(Phaser.Group.prototype); -
Uncaught TypeError: Cannot set property '6' of undefined
aurelien974 replied to Glaydur's topic in Phaser 2
I have the same problem, did you solve it ? -
Lack of turn-based multiplayer games
aurelien974 replied to austin's topic in Coding and Game Design
I'm glad to find you here too ! -
aurelien974 reacted to a post in a topic: Lack of turn-based multiplayer games
-
aurelien974 reacted to a post in a topic: Question about scale mode SHOW_ALL in 2.2
-
sharbelfs reacted to a post in a topic: Question about scale mode SHOW_ALL in 2.2
-
richpixel reacted to a post in a topic: Question about scale mode SHOW_ALL in 2.2
-
Hi! I noticed the same problem : it comes from the game parent, try without your div, just ' '.
-
Hi there ! I had the same problem with the same error when I wanted to apply a pixelating filter to a sprite. I found a solution, here is what I do : I'm using a filter from Pixi.js. I load it : this.load.script("pixelate", "PixelatePIXI.js");I apply it on my sprite like that : MyGame.pixelate = new PIXI.PixelateFilter(); // name of the filter function in PixelatePIXI.jsMyGame.mySpriteToPixelate.filters = [MyGame.pixelate];(Note that I didn't use the "pixelate" string name I chose when loading the script, so it may not be the right way to do it, but it works fine...) Hope this helps
-
aurelien974 reacted to a post in a topic: Phaser js share score on Twitter
-
aurelien974 reacted to a post in a topic: List of Games on GitHub
-
Hi everybody ! Here is the 2nd game I made with Phaser : Candy Mirror Ninja ! The originality is that you don't see things as they are, you only see the images of them on mirrors which are the walls of the levels. You will need some time to get used to it, it's a bit special to master. Controls : Use the arrows to move the Ninja and the mouse to aim and shoot when you get the Laser. Information : The game is based on the themes of the Global Game Jam 2014 ("We don't see things as they are, we see them as we are") and the Candy Jam.It's why there is a King which protects the Ca
-
aurelien974 reacted to a post in a topic: How to scale entire game up
-
I see, thank you What is your problem exactly ? You can't find a font with Cyrillic letters ? (For the game I'm working on, I used a JSON with the different languages I translated; and I downloaded the font I chose on the internet with the Webfont Generator of fontsquirrel.com. It works well.)
-
This topic's name perfectly fits my question : Can someone explain the pros and cons of using a Bitmap Font ? and a normal font ? Especially the Pros of a Bitmap Font ? Except for faster rendering when the text always change (as rich said in another topic), or easy loading with Phaser, i don't see any others...
-
Hi! I'm also very interested in the solution to move the tilemap in order to make a HUD in the canvas. Currently my hud may be on the right or at the bottom because the tilemap is smaller than the canvas and is placed by default at x =0 and y = 0. I'll try cropping for now but let me know if you find a better solution
-
Hello everybody !! I know it's been a long time since GitHub Game Off II finished (November 2013) but i haven't shown you my game yet. I just put it on itch.io and that's the occasion to present it ! The rules are simple : follow the rules !... ...To be clear : when in game, follow the rules displayed on the left board and make the fewest mistakes. The originality and difficulty are that these rules change !! ("Change" was the theme of the GitHub game jam) The game is especially fun and interesting while playing the 2-player versus mode : the most responsive one to change will win !The
-
Oh, and i forgot : here is the link to rate my game for the Flappy Jam : http://itch.io/jam/flappyjam/rate/2701 !!
-
Here is the source for Save Flappy Birds : https://github.com/aurelien974/Save-Flappy-Birds Have a nice day !
-
aurelien974 reacted to a post in a topic: [Phaser] Save Flappy Birds
-
aurelien974 reacted to a post in a topic: How to use Pixi Masking in Phaser
-
Thank you