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About Prozi

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    Warsaw, Poland

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  1. good places to improve: fullscreen browser mode https better url
  2. Very great game reminds me of atari keep up the good work You can add free https to your website on
  3. Does it take long to load? I'm having trouble viewing it now even without the extra space in the link (
  4. I very much appreciate this game, it is very cool
  5. (former * Add Card.Ninja (MTG card tester) * Update Ubik 2D (fullscreen viewport) * Update Stones in Clouds Game (spells) * Update the blog * Update android application
  6. I had no college in IT when I started my first official non freelance job Now I have more than 8+ years of proffesional experience The skills is all that matters the college is obsolete information
  7. Added Three.js variant for all those who're more into 3D demo:
  8. Well Judge for yourself 3 dollars per month is not too much but maybe they changed the api or sth or Im doing something wrong But I see their ads in my game and all they give is about 3$ per month this is ridiculous Maybe i am doing something wrong and you will have more luck I am just honestly telling my case
  9. I can confirm that they pay a lot less after time like 100x less
  10. So I've updated the documentation as it sucked Also added a benchmark
  11. Introduction Hi I am a long time programmer in JavaScript mostly But recently I switched to Unity Which has some great concepts. I tried to implement a simple framework to mimic the: Scene -> GameObjects -> Scripts / Components structure in JavaScript License: MIT Base concept You create GameObjects + Scripts / Components. Each GameObject has a Transform property which is either a base Vector3 instance some kind of i.e. pixi.js or three.js object. Scripts have a many to one relationship with a GameObject. You append a script's Transform to a GameObject's Transform. Once you call one GameObjects onUpdate it propagates to all its children. You can reference a Transform's parent GameObject by this.gameObject accessor and GameObject's Transform by this.transform in GameObject context.
  12. The purpouse Of course we all have Chrome Profiler, but what if... What if we're so crazy to write a nodejs backend game? Profiling in node has never been easier! Just plug in relevant fluffy.time and fluffy.timeEnd similar to console.time and console.timeEnd calls in your code It will collect the data, aggregate it, and if required at any moment (like once in a gameloop when in debugging mode)... Print it out with fluffy.debugAll or to lesser extent fluffy.debug. TL; DR
  13. Update: They paid me after I emailed them like 10 times Will continue using it This is fragment from my paypal: Uwaga od użytkownika Orangegames Holding B.V. Vooxe/Tunnl August € 48,11, September € 17,27, October € 11,82, November € 10,90, December € 5,22 payment 2017! Szczegóły Nadawca: Orangegames Holding B.V.93,32 EUR Opłata-ujemne 3,06 EUR Suma90,26 EUR