BdR

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Everything posted by BdR

  1. Really good game idea and the flash light cones work well. The only thing I would change is the platforms. The black platforms on the dark background are not very visible, I would make them bright red or white outlines or something like that. The music is ok but can become a bit annoying imho, I would make the notes play shorter (like staccato) or maybe a different more "stealthy" melody.
  2. Looks good, but the score stops at 10? What's the objective of the game?
  3. Wow excellent game, I finished all levels. It could use a bit more levels imho, I only found the last three or so levels really challenging. Also, maybe some end message like at the end-ride a "thank you for playing" or something like that.
  4. Find the Difference is an old game of mine, it is now playable on itch.io in its entirety. Play the game here >> https://bdrgames.itch.io/find-the-difference It's the classic spot the differences game. Each set of photos is edited in such a way that they have many differences. Each round the game selects 5 random differences, so no two rounds are the same. Btw these are all my own photos, so no stock images.
  5. Saw it on the WebGames subreddit, pretty cool platform puzzle game
  6. The game was just released on coolmath-games https://www.coolmathgames.com/0-snake-slider
  7. A while back I've been working on some LCD game simulators using HTML5/JavaScript. You can play some of them in your browser including an online higscores, see topic here. I was wondering, are there are there any Game & Watch collectors here? Specifically, I'm looking for some high resolution photos because I'd like to add some more games. So if anyone can help out, I'd realy appreciate it. It's an opensource hobby project and it's just for the fun of it and for preservation of these old games. For example "Flagman" would be cool because it's such a rare device now.
  8. Just a small update, I've updated the highscore list feature with previous and next buttons. Meaning that you can now scroll through all highscores instead of just viewing the top 10.
  9. Nice graphics, but I think there is a typo. "Tab to start" should be "Tap to start". Same goes for instructions text "Tab them to make them fly".
  10. Pretty funny game. Also, the dancer animation looks really cool, how did you create those sprites?
  11. Pretty cool game only the death-screen-shake is a little late. When you die it first plays the death-animation and then the screen shakes.
  12. Btw there is an easter egg in both Imposssible Snake and Imposssible Snake 2, if you play it today (Oct 31st) the apples are replaced with Halloween themed pumpkins There are a few more "easter eggs" (hint hint) like this. Spoiler: Easter eggs on Easter day, Green apples on StPatricks Day and little cakes on my birthday May 27th
  13. I've worked with graphics designers before (example on this game) and I really want to do that again. The resulting game is always much better looking no doubt about that. However, the budget for these webgames is small, so it's not always feasable. When I made the first Impossible Snake game I knew I had to do the graphics myself, so I intentionally kept it simple; no fancy cut-scene intro or elaborate sprite animations etc.
  14. Looking at the highscore lists it seems players are really enjoying some of these games, which is nice to see Recently there are 2 more playable games added, Jungle Kong and Eagle n Chicken http://bdrgames.nl/lcdgames/
  15. Contacting Youtubers asking if they want to review your game is a very good idea. In general, getting people to know about your game is very much underestimated by indie devs. I've been following the Game Dev Underground channel and he has some important things to say about this, I can recommend watching a few of his videos. How easy is it? Well, it requires some effort obviously. The big Youtubers like Pewdiepie or Markiplier get loads of requests, I assume a lot of commercial PR stuff too, so that's probably unlikely. But there's not harm in trying, although I've got no clue on how to effectively contact them.. You'll probably have more luck trying to contact someone like BeyondTheBrickTV. Also, I've found that posting about it on Reddit also helps a lot. You could try on the WebGames subreddit or there's also a LEGO subreddit.
  16. Wow, that is a very cool looking game. The 8bit style graphics works well with the LEGO blocks and figures. Back in the day I just loved the Space LEGO, as a kid I had a couple of space crafts and the space station, I think the one in the background of your game with the rocket taking off. Btw did you use Phaser or another library for this?
  17. Pretty impressive that it randomly generates the mazes, and the music is cool as well. it's cool but I found it a bit too disorienting, although I guess that's kind of the point. The walls are blue/red for facing north/south or east/west, but have you tried using 4 colors for the walls? So for example east walls green, west walls yellow, north walls red, south walls blue or something like that? Or maybe have the floor gradually fade darker as you get further down (vertically) in the maze. I wonder if it's a little easier to navigate then.
  18. Nice game, the graphics, sounds and music are all very well presented, and the arcade physics feel exactly right here. Only this I would change are the levels, there are too many levels plus it's way too easy imho. Is it even possible to die or to get a game-over? There are 160 levels, but very little variety in enemies and no power-ups. I skipped to the last 3 levels (edit the localStorage ) and even those are just very easy.
  19. I've recently been working on improving the library, it now has better browser compatibility so it should work on any browser and any device, including mobile and tables. But more importantly, I've added 2 new playable games: Donkey Kong II and Tom's Adventure. Enjoy
  20. I've created some gameplay videos, showing how you can to solve the levels
  21. Great game all around, and I like how the title and gameplay goal is just so wholesome Nice to see a game that goes against the trend of combat centered games. Only minor thing I would change is the "end-hug", the animation can be a bit bigger, or magnified or just better visible in some way.
  22. There's quite a long loading time the first time, isn't it possible to break it up and load assets per scene as needed? Interactive fiction isn't my type of game but I do really like the graphics style here, was it inspired by "Hotel Dusk: Room 215"?
  23. For a game idea I was wondering, what is the best way to do a searchlight effect? So I mean the entire screen is darkened, except for a few circles of light that move across the screen. Ideally the light circles could move independently from each other, so one moving up and another moving to the left. I understand that you can make the screen darker by adding a black Graphic rectangle over the entire screen, and then setting its Alpha to 0.5, but there need to be moving holes in it so to speak. See the video below for a scene from the Amiga game "Hostages", that is kind of the effect what I mean. https://www.youtube.com/watch?v=T3ja89l95Ts#t=1m45s Any ideas on how to go about this?
  24. I'm working on a Phaser3 game with a group of sprites, and I want to sort all the sprites based on the data values. So I tried the code below. this.bubbles = this.physics.add.group(); for (var i = 0; i < 16; i++) { // add random bubble var b = Phaser.Math.RND.between(1, 8); newbub = this.bubbles.create(0, 0, 'sprites', 'bubble'+b); // store color in data newbub.setData("color", b); } this.bubbles.sort("data.values.color"); // TypeError: this.bubbles.sort is not a function But the .sort() gives this error: It seems the Phaser.Group doesn't have a .sort() function, is that correct? I'm looking at the docs here.